wined3d: Add support for multisample textures in wined3d_texture_update_desc().

This might be called from wined3d_device_reset().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-02-09 13:03:24 +01:00 committed by Alexandre Julliard
parent 2fd86a17bb
commit 7517d8c2e4
1 changed files with 8 additions and 2 deletions

View File

@ -1347,9 +1347,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
if (texture->resource.type == WINED3D_RTYPE_TEXTURE_3D) if (texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
{ {
WARN("Not supported on 3D textures.\n"); WARN("Not supported on %s.\n", debug_d3dresourcetype(texture->resource.type));
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
@ -1403,6 +1403,12 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
sub_resource->size = texture->slice_pitch; sub_resource->size = texture->slice_pitch;
sub_resource->locations = WINED3D_LOCATION_DISCARDED; sub_resource->locations = WINED3D_LOCATION_DISCARDED;
if (multisample_type && gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
texture->target = GL_TEXTURE_2D_MULTISAMPLE;
else
texture->target = GL_TEXTURE_2D;
texture->sub_resources[0].u.surface->texture_target = texture->target;
if (((width & (width - 1)) || (height & (height - 1))) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] if (((width & (width - 1)) || (height & (height - 1))) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]
&& !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]) && !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
{ {