Routed a couple of 16-bit avifile.dll handlers to the 32-bit
handlers... well, works for Civilization II.
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@ -2,6 +2,11 @@ name avifile
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type win16
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owner avifil32
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# I'm just using "long" instead of "ptr" for the interface pointers,
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# because they are 32-bit pointers, not converted to 16-bit format,
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# but the app doesn't really need to know, it should never need to
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# dereference the interface pointer itself (if we're lucky)...
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1 stub WEP
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2 stub DLLGETCLASSOBJECT
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3 stub DLLCANUNLOADNOW
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@ -11,9 +16,9 @@ owner avifil32
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12 stub _IID_IAVIEDITSTREAM
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13 stub _IID_IGETFRAME
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14 stub _CLSID_AVISIMPLEUNMARSHAL
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100 stub AVIFILEINIT
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101 stub AVIFILEEXIT
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102 stub AVIFILEOPEN
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100 pascal AVIFileInit() AVIFileInit
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101 pascal AVIFileExit() AVIFileExit
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102 pascal AVIFileOpen(ptr str word ptr) AVIFileOpenA
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103 stub AVISTREAMOPENFROMFILE
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104 stub AVISTREAMCREATE
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105 stub AVIMAKECOMPRESSEDSTREAM
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@ -32,9 +37,9 @@ owner avifil32
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132 stub AVISTREAMTIMETOSAMPLE
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133 stub AVISTREAMSAMPLETOTIME
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140 stub AVIFILEADDREF
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141 stub AVIFILERELEASE
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141 pascal AVIFileRelease(long) AVIFileRelease
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142 stub AVIFILEINFO
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143 stub AVIFILEGETSTREAM
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143 pascal AVIFileGetStream(long ptr long long) AVIFileGetStream
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144 stub AVIFILECREATESTREAM
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146 stub AVIFILEWRITEDATA
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147 stub AVIFILEREADDATA
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