Manage internal ctl3d auto subclass flag.
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bed2b9c3dc
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@ -21,13 +21,17 @@
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#include "wine/winbase16.h"
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#include "wine/winuser16.h"
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static BOOL16 CTL3D16_is_auto_subclass = FALSE;
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BOOL16 WINAPI Ctl3dAutoSubclass16(HINSTANCE16 hInst)
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{
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CTL3D16_is_auto_subclass = TRUE;
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return TRUE;
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}
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BOOL16 WINAPI Ctl3dAutoSubclassEx16(HINSTANCE16 hInst, DWORD type)
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{
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CTL3D16_is_auto_subclass = TRUE;
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return TRUE;
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}
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@ -46,7 +50,6 @@ HBRUSH WINAPI Ctl3dCtlColorEx16(UINT16 msg, WPARAM16 wParam, LPARAM lParam)
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return 0;
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}
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LONG WINAPI Ctl3dDlgFramePaint16(HWND16 hwnd, UINT16 msg, WPARAM16 wParam, LPARAM lParam)
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{
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return DefWindowProc16(hwnd, msg, wParam, lParam);
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@ -64,7 +67,7 @@ WORD WINAPI Ctl3dGetVer16(void)
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BOOL16 WINAPI Ctl3dIsAutoSubclass16(void)
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{
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return FALSE;
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return CTL3D16_is_auto_subclass;
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}
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BOOL16 WINAPI Ctl3dRegister16(HINSTANCE16 hInst)
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@ -94,15 +97,16 @@ BOOL16 WINAPI Ctl3dSubclassDlgEx16(HWND16 hwnd, DWORD types)
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BOOL16 WINAPI Ctl3dUnAutoSubclass16(void)
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{
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CTL3D16_is_auto_subclass = FALSE;
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return FALSE;
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}
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BOOL16 WINAPI Ctl3dUnregister16(HINSTANCE16 hInst)
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{
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CTL3D16_is_auto_subclass = FALSE;
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return TRUE;
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}
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BOOL16 WINAPI Ctl3dUnsubclassCtl16(HWND16 hwnd)
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{
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return FALSE;
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@ -21,13 +21,17 @@
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#include "winbase.h"
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#include "winuser.h"
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static BOOL CTL3D_is_auto_subclass = FALSE;
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BOOL WINAPI Ctl3dAutoSubclass(HINSTANCE hInst)
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{
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CTL3D_is_auto_subclass = TRUE;
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return TRUE;
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}
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BOOL WINAPI Ctl3dAutoSubclassEx(HINSTANCE hInst, DWORD type)
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{
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CTL3D_is_auto_subclass = TRUE;
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return TRUE;
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}
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@ -46,7 +50,6 @@ HBRUSH WINAPI Ctl3dCtlColorEx(UINT msg, WPARAM wParam, LPARAM lParam)
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return 0;
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}
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LONG WINAPI Ctl3dDlgFramePaint(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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return DefWindowProcA(hwnd, msg, wParam, lParam);
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@ -64,7 +67,7 @@ WORD WINAPI Ctl3dGetVer(void)
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BOOL WINAPI Ctl3dIsAutoSubclass(void)
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{
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return FALSE;
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return CTL3D_is_auto_subclass;
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}
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BOOL WINAPI Ctl3dRegister(HINSTANCE hInst)
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@ -94,15 +97,16 @@ BOOL WINAPI Ctl3dSubclassDlgEx(HWND hwnd, DWORD types)
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BOOL WINAPI Ctl3dUnAutoSubclass(void)
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{
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CTL3D_is_auto_subclass = FALSE;
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return FALSE;
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}
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BOOL WINAPI Ctl3dUnregister(HINSTANCE hInst)
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{
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CTL3D_is_auto_subclass = FALSE;
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return TRUE;
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}
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BOOL WINAPI Ctl3dUnsubclassCtl(HWND hwnd)
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{
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return FALSE;
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