wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-03-23 17:58:24 +01:00 committed by Alexandre Julliard
parent b46ef08c9c
commit 74c38385ba
1 changed files with 3 additions and 3 deletions

View File

@ -95,7 +95,7 @@ struct wined3d_cs_set_predication
struct wined3d_cs_set_viewport
{
enum wined3d_cs_op opcode;
const struct wined3d_viewport *viewport;
struct wined3d_viewport viewport;
};
struct wined3d_cs_set_scissor_rect
@ -355,7 +355,7 @@ static void wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data
{
const struct wined3d_cs_set_viewport *op = data;
cs->state.viewport = *op->viewport;
cs->state.viewport = op->viewport;
device_invalidate_state(cs->device, STATE_VIEWPORT);
}
@ -365,7 +365,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
op->viewport = viewport;
op->viewport = *viewport;
cs->ops->submit(cs);
}