wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b46ef08c9c
commit
74c38385ba
|
@ -95,7 +95,7 @@ struct wined3d_cs_set_predication
|
|||
struct wined3d_cs_set_viewport
|
||||
{
|
||||
enum wined3d_cs_op opcode;
|
||||
const struct wined3d_viewport *viewport;
|
||||
struct wined3d_viewport viewport;
|
||||
};
|
||||
|
||||
struct wined3d_cs_set_scissor_rect
|
||||
|
@ -355,7 +355,7 @@ static void wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data
|
|||
{
|
||||
const struct wined3d_cs_set_viewport *op = data;
|
||||
|
||||
cs->state.viewport = *op->viewport;
|
||||
cs->state.viewport = op->viewport;
|
||||
device_invalidate_state(cs->device, STATE_VIEWPORT);
|
||||
}
|
||||
|
||||
|
@ -365,7 +365,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
|
|||
|
||||
op = cs->ops->require_space(cs, sizeof(*op));
|
||||
op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
|
||||
op->viewport = viewport;
|
||||
op->viewport = *viewport;
|
||||
|
||||
cs->ops->submit(cs);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue