d3dx9/tests: Add a test for FindNextValidTechnique().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7832,6 +7832,93 @@ static void test_create_effect_from_file(void)
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DestroyWindow(window);
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}
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static void test_effect_find_next_valid_technique(void)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DDevice9 *device;
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D3DXTECHNIQUE_DESC desc;
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ID3DXEffect *effect;
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IDirect3D9 *d3d;
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D3DXHANDLE tech;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
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640, 480, NULL, NULL, NULL, NULL)))
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{
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skip("Failed to create window.\n");
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return;
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}
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if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D9 object.\n");
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DestroyWindow(window);
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return;
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}
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present_parameters.Windowed = TRUE;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
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if (FAILED(hr))
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{
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skip("Failed to create IDirect3DDevice9 object, hr %#x.\n", hr);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = D3DXCreateEffectEx(device, test_effect_unsupported_shader_blob, sizeof(test_effect_unsupported_shader_blob),
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NULL, NULL, NULL, 0, NULL, &effect, NULL);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->FindNextValidTechnique(effect, NULL, &tech);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name);
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hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech);
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ok(hr == S_FALSE, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name);
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effect->lpVtbl->SetInt(effect, "i", 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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tech = (D3DXHANDLE)0xdeadbeef;
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hr = effect->lpVtbl->FindNextValidTechnique(effect, NULL, &tech);
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ok(hr == S_FALSE, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name);
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hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech);
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ok(hr == S_FALSE, "Got result %#x.\n", hr);
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effect->lpVtbl->SetInt(effect, "i", 0);
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hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name);
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hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech);
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ok(hr == S_FALSE, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->FindNextValidTechnique(effect, "nope", &tech);
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ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
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effect->lpVtbl->Release(effect);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(effect)
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{
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IDirect3DDevice9 *device;
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@ -7870,4 +7957,5 @@ START_TEST(effect)
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test_effect_clone();
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test_refcount();
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test_create_effect_from_file();
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test_effect_find_next_valid_technique();
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}
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