wined3d: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE on the cursor texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4563,8 +4563,7 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
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desc.depth = 1;
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desc.size = 0;
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hr = wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE,
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&data, NULL, &wined3d_null_parent_ops, &texture);
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hr = wined3d_texture_create(device, &desc, 1, 1, 0, &data, NULL, &wined3d_null_parent_ops, &texture);
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wined3d_resource_unmap(&cursor_image->resource, sub_resource_idx);
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if (FAILED(hr))
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{
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@ -2906,10 +2906,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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return WINED3DERR_INVALIDCALL;
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}
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if ((flags & WINED3D_TEXTURE_CREATE_MAPPABLE) && !((desc->usage & WINED3DUSAGE_DYNAMIC)
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|| (desc->bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))))
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WARN("Creating a mappable texture that doesn't specify dynamic usage.\n");
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pow2_width = desc->width;
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pow2_height = desc->height;
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if (((desc->width & (desc->width - 1)) || (desc->height & (desc->height - 1)) || (desc->depth & (desc->depth - 1)))
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@ -3010,8 +3006,6 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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return hr;
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}
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wined3d_resource_update_draw_binding(&texture->resource);
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if (flags & WINED3D_TEXTURE_CREATE_MAPPABLE)
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texture->resource.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
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texture->texture_ops = texture_ops;
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@ -1562,7 +1562,6 @@ enum wined3d_shader_type
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#define WINED3D_PALETTE_ALLOW_256 0x00000002
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#define WINED3D_PALETTE_ALPHA 0x00000004
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#define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
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#define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
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#define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
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#define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
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