wined3d: Avoid multiple layout qualifiers for uniform blocks.
Nvidia Legacy GPU driver (340.xx series) doesn't allow multiple layout qualifiers. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2318,9 +2318,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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{
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if (reg_maps->cb_sizes[i])
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{
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shader_addline(buffer, "layout(std140");
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if (shader_glsl_use_layout_binding_qualifier(gl_info))
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shader_addline(buffer, "layout(binding = %u)\n", uniform_block_base + i);
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shader_addline(buffer, "layout(std140) uniform block_%s_cb%u { vec4 %s_cb%u[%u]; };\n",
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shader_addline(buffer, ", binding = %u", uniform_block_base + i);
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shader_addline(buffer, ") uniform block_%s_cb%u { vec4 %s_cb%u[%u]; };\n",
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prefix, i, prefix, i, reg_maps->cb_sizes[i]);
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}
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}
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