wined3d: Recreate the logo texture if needed in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4751,6 +4751,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
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device->update_state = &device->state;
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device_init_swapchain_state(device, swapchain);
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if (wined3d_settings.logo)
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device_load_logo(device, wined3d_settings.logo);
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}
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else if (device->back_buffer_view)
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{
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