From 74490bd9c67a53efcfc3083506b5d52a1d7a01eb Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 8 Feb 2018 02:40:49 +0330 Subject: [PATCH] d3d8: Use wined3d_buffer_create() in d3d8_device_prepare_vertex_buffer(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 590ab453e99..3ce0460efae 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2108,15 +2108,22 @@ static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UIN if (device->vertex_buffer_size < min_size || !device->vertex_buffer) { UINT size = max(device->vertex_buffer_size * 2, min_size); + struct wined3d_buffer_desc desc; struct wined3d_buffer *buffer; TRACE("Growing vertex buffer to %u bytes\n", size); - hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, - WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer); - if (FAILED(hr)) + desc.byte_width = size; + desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY; + desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; + desc.access = WINED3D_RESOURCE_ACCESS_GPU; + desc.misc_flags = 0; + desc.structure_byte_stride = 0; + + if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, + NULL, NULL, &d3d8_null_wined3d_parent_ops, &buffer))) { - ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr); + ERR("Failed to create vertex buffer, hr %#x.\n", hr); return hr; }