ddraw/tests: Get rid of struct nvertex.
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@ -274,13 +274,6 @@ static void set_viewport_size(IDirect3DDevice7 *device)
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return;
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}
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struct nvertex
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{
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float x, y, z;
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float nx, ny, nz;
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DWORD diffuse;
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};
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static void lighting_test(IDirect3DDevice7 *device)
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{
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HRESULT hr;
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@ -314,19 +307,25 @@ static void lighting_test(IDirect3DDevice7 *device)
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{{ 0.0f, 1.0f, 0.1f}, 0xff00ff00},
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{{ 0.0f, 0.0f, 0.1f}, 0xff00ff00},
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};
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struct nvertex unlitnquad[] =
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struct
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{
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{ 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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};
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struct nvertex litnquad[] =
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struct vec3 position;
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struct vec3 normal;
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DWORD diffuse;
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}
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unlitnquad[] =
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{
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{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
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{{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
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{{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
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{{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
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},
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litnquad[] =
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{
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{{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
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{{0.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
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{{1.0f, 1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
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{{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
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};
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WORD Indices[] = {0, 1, 2, 2, 3, 0};
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