winmm: sndPlaySound can play resource sounds.
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d0d7c47b65
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@ -566,7 +566,7 @@ BOOL WINAPI PlaySoundW(LPCWSTR pszSoundW, HMODULE hmod, DWORD fdwSound)
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*/
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*/
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BOOL WINAPI sndPlaySoundA(LPCSTR pszSoundA, UINT uFlags)
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BOOL WINAPI sndPlaySoundA(LPCSTR pszSoundA, UINT uFlags)
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{
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{
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uFlags &= SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
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uFlags &= SND_RESOURCE|SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
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return MULTIMEDIA_PlaySound(pszSoundA, 0, uFlags, FALSE);
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return MULTIMEDIA_PlaySound(pszSoundA, 0, uFlags, FALSE);
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}
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}
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@ -575,7 +575,7 @@ BOOL WINAPI sndPlaySoundA(LPCSTR pszSoundA, UINT uFlags)
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*/
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*/
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BOOL WINAPI sndPlaySoundW(LPCWSTR pszSound, UINT uFlags)
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BOOL WINAPI sndPlaySoundW(LPCWSTR pszSound, UINT uFlags)
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{
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{
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uFlags &= SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
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uFlags &= SND_RESOURCE|SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
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return MULTIMEDIA_PlaySound(pszSound, 0, uFlags, TRUE);
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return MULTIMEDIA_PlaySound(pszSound, 0, uFlags, TRUE);
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}
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}
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