plugplay: Send WM_DEVICECHANGE with DBT_DEVNODES_CHANGED with each event.

Windows sends *a lot* of those messages whenever there's a device / drive /
etc. appearing or disappearing.

This fixes controller hotplug in Doom (2016).

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Arkadiusz Hiler 2020-11-25 17:04:15 +02:00 committed by Alexandre Julliard
parent b4abe3889f
commit 743c266e64
1 changed files with 2 additions and 0 deletions

View File

@ -19,6 +19,7 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <dbt.h>
#include "winsvc.h"
#include "wine/debug.h"
#include "wine/list.h"
@ -142,6 +143,7 @@ void __cdecl plugplay_send_event( DWORD code, const BYTE *data, unsigned int siz
struct event *event;
BroadcastSystemMessageW( BSF_FORCEIFHUNG | BSF_QUERY, NULL, WM_DEVICECHANGE, code, (LPARAM)data );
BroadcastSystemMessageW( BSF_FORCEIFHUNG | BSF_QUERY, NULL, WM_DEVICECHANGE, DBT_DEVNODES_CHANGED, 0 );
EnterCriticalSection( &plugplay_cs );