wined3d: Merge wined3d_private_types.h into wined3d_private.h.
This commit is contained in:
parent
59705b9c20
commit
7420a96736
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@ -3,7 +3,7 @@
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Jason Edmeades
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* Copyright 2002-2003, 2004 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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@ -38,7 +38,6 @@
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#include "wine/unicode.h"
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#include "objbase.h"
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#include "wined3d_private_types.h"
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#include "wine/wined3d.h"
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#include "wined3d_gl.h"
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#include "wine/list.h"
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@ -290,6 +289,195 @@ typedef struct wined3d_settings_s {
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extern wined3d_settings_t wined3d_settings;
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typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
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{
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WINED3DSTT_UNKNOWN = 0,
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WINED3DSTT_1D = 1,
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WINED3DSTT_2D = 2,
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WINED3DSTT_CUBE = 3,
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WINED3DSTT_VOLUME = 4,
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} WINED3DSAMPLER_TEXTURE_TYPE;
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typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
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{
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WINED3DSPR_TEMP = 0,
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WINED3DSPR_INPUT = 1,
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WINED3DSPR_CONST = 2,
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WINED3DSPR_ADDR = 3,
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WINED3DSPR_TEXTURE = 3,
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WINED3DSPR_RASTOUT = 4,
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WINED3DSPR_ATTROUT = 5,
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WINED3DSPR_TEXCRDOUT = 6,
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WINED3DSPR_OUTPUT = 6,
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WINED3DSPR_CONSTINT = 7,
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WINED3DSPR_COLOROUT = 8,
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WINED3DSPR_DEPTHOUT = 9,
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WINED3DSPR_SAMPLER = 10,
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WINED3DSPR_CONST2 = 11,
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WINED3DSPR_CONST3 = 12,
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WINED3DSPR_CONST4 = 13,
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WINED3DSPR_CONSTBOOL = 14,
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WINED3DSPR_LOOP = 15,
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WINED3DSPR_TEMPFLOAT16 = 16,
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WINED3DSPR_MISCTYPE = 17,
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WINED3DSPR_LABEL = 18,
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WINED3DSPR_PREDICATE = 19,
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} WINED3DSHADER_PARAM_REGISTER_TYPE;
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typedef enum _WINED3DVS_RASTOUT_OFFSETS
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{
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WINED3DSRO_POSITION = 0,
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WINED3DSRO_FOG = 1,
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WINED3DSRO_POINT_SIZE = 2,
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} WINED3DVS_RASTOUT_OFFSETS;
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#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
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typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
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{
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WINED3DSPSM_NONE = 0,
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WINED3DSPSM_NEG = 1,
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WINED3DSPSM_BIAS = 2,
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WINED3DSPSM_BIASNEG = 3,
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WINED3DSPSM_SIGN = 4,
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WINED3DSPSM_SIGNNEG = 5,
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WINED3DSPSM_COMP = 6,
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WINED3DSPSM_X2 = 7,
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WINED3DSPSM_X2NEG = 8,
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WINED3DSPSM_DZ = 9,
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WINED3DSPSM_DW = 10,
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WINED3DSPSM_ABS = 11,
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WINED3DSPSM_ABSNEG = 12,
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WINED3DSPSM_NOT = 13,
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} WINED3DSHADER_PARAM_SRCMOD_TYPE;
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#define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */
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#define WINED3DSP_WRITEMASK_1 0x00020000 /* .y g */
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#define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */
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#define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */
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#define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */
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typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
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{
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WINED3DSPDM_NONE = 0,
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WINED3DSPDM_SATURATE = 1,
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WINED3DSPDM_PARTIALPRECISION = 2,
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WINED3DSPDM_MSAMPCENTROID = 4,
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} WINED3DSHADER_PARAM_DSTMOD_TYPE;
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typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
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{
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WINED3DSIO_NOP = 0,
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WINED3DSIO_MOV = 1,
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WINED3DSIO_ADD = 2,
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WINED3DSIO_SUB = 3,
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WINED3DSIO_MAD = 4,
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WINED3DSIO_MUL = 5,
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WINED3DSIO_RCP = 6,
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WINED3DSIO_RSQ = 7,
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WINED3DSIO_DP3 = 8,
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WINED3DSIO_DP4 = 9,
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WINED3DSIO_MIN = 10,
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WINED3DSIO_MAX = 11,
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WINED3DSIO_SLT = 12,
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WINED3DSIO_SGE = 13,
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WINED3DSIO_EXP = 14,
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WINED3DSIO_LOG = 15,
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WINED3DSIO_LIT = 16,
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WINED3DSIO_DST = 17,
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WINED3DSIO_LRP = 18,
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WINED3DSIO_FRC = 19,
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WINED3DSIO_M4x4 = 20,
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WINED3DSIO_M4x3 = 21,
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WINED3DSIO_M3x4 = 22,
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WINED3DSIO_M3x3 = 23,
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WINED3DSIO_M3x2 = 24,
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WINED3DSIO_CALL = 25,
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WINED3DSIO_CALLNZ = 26,
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WINED3DSIO_LOOP = 27,
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WINED3DSIO_RET = 28,
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WINED3DSIO_ENDLOOP = 29,
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WINED3DSIO_LABEL = 30,
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WINED3DSIO_DCL = 31,
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WINED3DSIO_POW = 32,
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WINED3DSIO_CRS = 33,
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WINED3DSIO_SGN = 34,
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WINED3DSIO_ABS = 35,
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WINED3DSIO_NRM = 36,
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WINED3DSIO_SINCOS = 37,
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WINED3DSIO_REP = 38,
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WINED3DSIO_ENDREP = 39,
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WINED3DSIO_IF = 40,
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WINED3DSIO_IFC = 41,
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WINED3DSIO_ELSE = 42,
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WINED3DSIO_ENDIF = 43,
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WINED3DSIO_BREAK = 44,
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WINED3DSIO_BREAKC = 45,
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WINED3DSIO_MOVA = 46,
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WINED3DSIO_DEFB = 47,
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WINED3DSIO_DEFI = 48,
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WINED3DSIO_TEXCOORD = 64,
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WINED3DSIO_TEXKILL = 65,
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WINED3DSIO_TEX = 66,
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WINED3DSIO_TEXBEM = 67,
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WINED3DSIO_TEXBEML = 68,
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WINED3DSIO_TEXREG2AR = 69,
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WINED3DSIO_TEXREG2GB = 70,
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WINED3DSIO_TEXM3x2PAD = 71,
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WINED3DSIO_TEXM3x2TEX = 72,
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WINED3DSIO_TEXM3x3PAD = 73,
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WINED3DSIO_TEXM3x3TEX = 74,
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WINED3DSIO_TEXM3x3DIFF = 75,
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WINED3DSIO_TEXM3x3SPEC = 76,
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WINED3DSIO_TEXM3x3VSPEC = 77,
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WINED3DSIO_EXPP = 78,
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WINED3DSIO_LOGP = 79,
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WINED3DSIO_CND = 80,
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WINED3DSIO_DEF = 81,
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WINED3DSIO_TEXREG2RGB = 82,
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WINED3DSIO_TEXDP3TEX = 83,
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WINED3DSIO_TEXM3x2DEPTH = 84,
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WINED3DSIO_TEXDP3 = 85,
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WINED3DSIO_TEXM3x3 = 86,
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WINED3DSIO_TEXDEPTH = 87,
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WINED3DSIO_CMP = 88,
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WINED3DSIO_BEM = 89,
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WINED3DSIO_DP2ADD = 90,
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WINED3DSIO_DSX = 91,
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WINED3DSIO_DSY = 92,
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WINED3DSIO_TEXLDD = 93,
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WINED3DSIO_SETP = 94,
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WINED3DSIO_TEXLDL = 95,
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WINED3DSIO_BREAKP = 96,
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WINED3DSIO_PHASE = 0xfffd,
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WINED3DSIO_COMMENT = 0xfffe,
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WINED3DSIO_END = 0Xffff,
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} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
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/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
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#define WINED3DSI_TEXLD_PROJECT 1
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#define WINED3DSI_TEXLD_BIAS 2
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typedef enum COMPARISON_TYPE
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{
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COMPARISON_GT = 1,
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COMPARISON_EQ = 2,
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COMPARISON_GE = 3,
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COMPARISON_LT = 4,
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COMPARISON_NE = 5,
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COMPARISON_LE = 6,
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} COMPARISON_TYPE;
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/* Shader version tokens, and shader end tokens */
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#define WINED3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
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#define WINED3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
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#define WINED3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
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#define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff)
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#define WINED3DPS_END() 0x0000ffff
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#define WINED3DVS_END() 0x0000ffff
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/* Shader backends */
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/* TODO: Make this dynamic, based on shader limits ? */
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@ -1190,6 +1378,9 @@ void dumpResources(struct list *list);
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*/
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#define WINED3D_UNMAPPED_STAGE ~0U
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/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
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#define WINED3DCREATE_MULTITHREADED 0x00000004
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struct IWineD3DDeviceImpl
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{
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/* IUnknown fields */
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DWORD value[4];
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} local_constant;
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typedef enum COMPARISON_TYPE {
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COMPARISON_GT = 1,
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COMPARISON_EQ = 2,
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COMPARISON_GE = 3,
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COMPARISON_LT = 4,
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COMPARISON_NE = 5,
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COMPARISON_LE = 6
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} COMPARISON_TYPE;
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typedef struct SHADER_LIMITS {
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unsigned int temporary;
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unsigned int texcoord;
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@ -2531,6 +2713,14 @@ extern WINED3DFORMAT pixelformat_for_depth(DWORD depth);
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* Pixel format management
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*/
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/* WineD3D pixel format flags */
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#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
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#define WINED3DFMT_FLAG_FILTERING 0x2
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#define WINED3DFMT_FLAG_DEPTH 0x4
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#define WINED3DFMT_FLAG_STENCIL 0x8
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#define WINED3DFMT_FLAG_RENDERTARGET 0x10
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#define WINED3DFMT_FLAG_FOURCC 0x20
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struct GlPixelFormatDesc
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{
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WINED3DFORMAT format;
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@ -1,228 +0,0 @@
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/*
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* Direct3D wine internal header: D3D equivalent types
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*
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* Copyright 2002-2003 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_WINED3D_TYPES_INTERNAL_H
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#define __WINE_WINED3D_TYPES_INTERNAL_H
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/* WineD3D pixel format flags */
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#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
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#define WINED3DFMT_FLAG_FILTERING 0x2
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#define WINED3DFMT_FLAG_DEPTH 0x4
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#define WINED3DFMT_FLAG_STENCIL 0x8
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#define WINED3DFMT_FLAG_RENDERTARGET 0x10
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#define WINED3DFMT_FLAG_FOURCC 0x20
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typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
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{
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WINED3DSTT_UNKNOWN = 0,
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WINED3DSTT_1D = 1,
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WINED3DSTT_2D = 2,
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WINED3DSTT_CUBE = 3,
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WINED3DSTT_VOLUME = 4,
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WINED3DSTT_FORCE_DWORD = 0x7FFFFFFF
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} WINED3DSAMPLER_TEXTURE_TYPE;
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/** Register types **/
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typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE {
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WINED3DSPR_TEMP = 0,
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WINED3DSPR_INPUT = 1,
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WINED3DSPR_CONST = 2,
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WINED3DSPR_ADDR = 3,
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WINED3DSPR_TEXTURE = 3,
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WINED3DSPR_RASTOUT = 4,
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WINED3DSPR_ATTROUT = 5,
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WINED3DSPR_TEXCRDOUT = 6,
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WINED3DSPR_OUTPUT = 6,
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WINED3DSPR_CONSTINT = 7,
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WINED3DSPR_COLOROUT = 8,
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WINED3DSPR_DEPTHOUT = 9,
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WINED3DSPR_SAMPLER = 10,
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WINED3DSPR_CONST2 = 11,
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WINED3DSPR_CONST3 = 12,
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WINED3DSPR_CONST4 = 13,
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WINED3DSPR_CONSTBOOL = 14,
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WINED3DSPR_LOOP = 15,
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WINED3DSPR_TEMPFLOAT16 = 16,
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WINED3DSPR_MISCTYPE = 17,
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WINED3DSPR_LABEL = 18,
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WINED3DSPR_PREDICATE = 19,
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WINED3DSPR_FORCE_DWORD = 0x7FFFFFFF
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} WINED3DSHADER_PARAM_REGISTER_TYPE;
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/* RASTOUT register offsets */
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typedef enum _WINED3DVS_RASTOUT_OFFSETS {
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WINED3DSRO_POSITION = 0,
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WINED3DSRO_FOG = 1,
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WINED3DSRO_POINT_SIZE = 2,
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WINED3DSRO_FORCE_DWORD = 0x7FFFFFFF
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} WINED3DVS_RASTOUT_OFFSETS;
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#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
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typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE {
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WINED3DSPSM_NONE = 0,
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WINED3DSPSM_NEG = 1,
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WINED3DSPSM_BIAS = 2,
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WINED3DSPSM_BIASNEG = 3,
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WINED3DSPSM_SIGN = 4,
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WINED3DSPSM_SIGNNEG = 5,
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WINED3DSPSM_COMP = 6,
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WINED3DSPSM_X2 = 7,
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WINED3DSPSM_X2NEG = 8,
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WINED3DSPSM_DZ = 9,
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WINED3DSPSM_DW = 10,
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WINED3DSPSM_ABS = 11,
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WINED3DSPSM_ABSNEG = 12,
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WINED3DSPSM_NOT = 13,
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WINED3DSPSM_FORCE_DWORD = 0x7FFFFFFF
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} WINED3DSHADER_PARAM_SRCMOD_TYPE;
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/** Destination register modifiers **/
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#define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */
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#define WINED3DSP_WRITEMASK_1 0x00020000 /* .y g */
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#define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */
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#define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */
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#define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */
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typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE {
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WINED3DSPDM_NONE = 0,
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WINED3DSPDM_SATURATE = 1,
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WINED3DSPDM_PARTIALPRECISION = 2,
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WINED3DSPDM_MSAMPCENTROID = 4,
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WINED3DSPDM_FORCE_DWORD = 0x7FFFFFFF
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} WINED3DSHADER_PARAM_DSTMOD_TYPE;
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/** Opcode types */
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typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
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WINED3DSIO_NOP = 0,
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WINED3DSIO_MOV = 1,
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WINED3DSIO_ADD = 2,
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WINED3DSIO_SUB = 3,
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WINED3DSIO_MAD = 4,
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WINED3DSIO_MUL = 5,
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WINED3DSIO_RCP = 6,
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WINED3DSIO_RSQ = 7,
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WINED3DSIO_DP3 = 8,
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WINED3DSIO_DP4 = 9,
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WINED3DSIO_MIN = 10,
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WINED3DSIO_MAX = 11,
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WINED3DSIO_SLT = 12,
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WINED3DSIO_SGE = 13,
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WINED3DSIO_EXP = 14,
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WINED3DSIO_LOG = 15,
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WINED3DSIO_LIT = 16,
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WINED3DSIO_DST = 17,
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WINED3DSIO_LRP = 18,
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WINED3DSIO_FRC = 19,
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WINED3DSIO_M4x4 = 20,
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WINED3DSIO_M4x3 = 21,
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WINED3DSIO_M3x4 = 22,
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WINED3DSIO_M3x3 = 23,
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WINED3DSIO_M3x2 = 24,
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WINED3DSIO_CALL = 25,
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WINED3DSIO_CALLNZ = 26,
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WINED3DSIO_LOOP = 27,
|
||||
WINED3DSIO_RET = 28,
|
||||
WINED3DSIO_ENDLOOP = 29,
|
||||
WINED3DSIO_LABEL = 30,
|
||||
WINED3DSIO_DCL = 31,
|
||||
WINED3DSIO_POW = 32,
|
||||
WINED3DSIO_CRS = 33,
|
||||
WINED3DSIO_SGN = 34,
|
||||
WINED3DSIO_ABS = 35,
|
||||
WINED3DSIO_NRM = 36,
|
||||
WINED3DSIO_SINCOS = 37,
|
||||
WINED3DSIO_REP = 38,
|
||||
WINED3DSIO_ENDREP = 39,
|
||||
WINED3DSIO_IF = 40,
|
||||
WINED3DSIO_IFC = 41,
|
||||
WINED3DSIO_ELSE = 42,
|
||||
WINED3DSIO_ENDIF = 43,
|
||||
WINED3DSIO_BREAK = 44,
|
||||
WINED3DSIO_BREAKC = 45,
|
||||
WINED3DSIO_MOVA = 46,
|
||||
WINED3DSIO_DEFB = 47,
|
||||
WINED3DSIO_DEFI = 48,
|
||||
|
||||
WINED3DSIO_TEXCOORD = 64,
|
||||
WINED3DSIO_TEXKILL = 65,
|
||||
WINED3DSIO_TEX = 66,
|
||||
WINED3DSIO_TEXBEM = 67,
|
||||
WINED3DSIO_TEXBEML = 68,
|
||||
WINED3DSIO_TEXREG2AR = 69,
|
||||
WINED3DSIO_TEXREG2GB = 70,
|
||||
WINED3DSIO_TEXM3x2PAD = 71,
|
||||
WINED3DSIO_TEXM3x2TEX = 72,
|
||||
WINED3DSIO_TEXM3x3PAD = 73,
|
||||
WINED3DSIO_TEXM3x3TEX = 74,
|
||||
WINED3DSIO_TEXM3x3DIFF = 75,
|
||||
WINED3DSIO_TEXM3x3SPEC = 76,
|
||||
WINED3DSIO_TEXM3x3VSPEC = 77,
|
||||
WINED3DSIO_EXPP = 78,
|
||||
WINED3DSIO_LOGP = 79,
|
||||
WINED3DSIO_CND = 80,
|
||||
WINED3DSIO_DEF = 81,
|
||||
WINED3DSIO_TEXREG2RGB = 82,
|
||||
WINED3DSIO_TEXDP3TEX = 83,
|
||||
WINED3DSIO_TEXM3x2DEPTH = 84,
|
||||
WINED3DSIO_TEXDP3 = 85,
|
||||
WINED3DSIO_TEXM3x3 = 86,
|
||||
WINED3DSIO_TEXDEPTH = 87,
|
||||
WINED3DSIO_CMP = 88,
|
||||
WINED3DSIO_BEM = 89,
|
||||
WINED3DSIO_DP2ADD = 90,
|
||||
WINED3DSIO_DSX = 91,
|
||||
WINED3DSIO_DSY = 92,
|
||||
WINED3DSIO_TEXLDD = 93,
|
||||
WINED3DSIO_SETP = 94,
|
||||
WINED3DSIO_TEXLDL = 95,
|
||||
WINED3DSIO_BREAKP = 96,
|
||||
|
||||
WINED3DSIO_PHASE = 0xFFFD,
|
||||
WINED3DSIO_COMMENT = 0xFFFE,
|
||||
WINED3DSIO_END = 0XFFFF,
|
||||
|
||||
WINED3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
|
||||
} WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
|
||||
|
||||
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
|
||||
#define WINED3DSI_TEXLD_PROJECT 1
|
||||
#define WINED3DSI_TEXLD_BIAS 2
|
||||
|
||||
/** Shader version tokens, and shader end tokens **/
|
||||
|
||||
#define WINED3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
|
||||
#define WINED3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
|
||||
#define WINED3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
|
||||
#define WINED3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
|
||||
#define WINED3DPS_END() 0x0000FFFF
|
||||
#define WINED3DVS_END() 0x0000FFFF
|
||||
|
||||
/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
|
||||
#define WINED3DCREATE_MULTITHREADED 0x00000004
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue