kernelbase: Create console connection in init_console.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -54,6 +54,7 @@ static CRITICAL_SECTION_DEBUG critsect_debug =
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};
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static CRITICAL_SECTION console_section = { &critsect_debug, -1, 0, 0, 0, 0 };
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static HANDLE console_connection;
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static HANDLE console_wait_event;
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static unsigned int console_flags;
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@ -208,6 +209,21 @@ static HANDLE create_console_reference( HANDLE root )
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return set_ntstatus( status ) ? handle : NULL;
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}
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static BOOL create_console_connection( HANDLE root )
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{
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OBJECT_ATTRIBUTES attr = {sizeof(attr)};
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UNICODE_STRING string;
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IO_STATUS_BLOCK iosb;
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NTSTATUS status;
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RtlInitUnicodeString( &string, root ? L"Connection" : L"\\Device\\ConDrv\\Connection" );
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attr.RootDirectory = root;
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attr.ObjectName = &string;
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status = NtCreateFile( &console_connection, FILE_WRITE_PROPERTIES | FILE_READ_PROPERTIES | SYNCHRONIZE, &attr,
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&iosb, NULL, FILE_ATTRIBUTE_NORMAL, 0, FILE_OPEN, FILE_NON_DIRECTORY_FILE, NULL, 0 );
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return set_ntstatus( status );
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}
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static BOOL init_console_std_handles(void)
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{
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HANDLE std_out = NULL, std_err = NULL, handle;
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@ -568,6 +584,9 @@ BOOL WINAPI DECLSPEC_HOTPATCH FreeConsole(void)
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RtlEnterCriticalSection( &console_section );
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NtClose( console_connection );
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console_connection = NULL;
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NtClose( RtlGetCurrentPeb()->ProcessParameters->ConsoleHandle );
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RtlGetCurrentPeb()->ProcessParameters->ConsoleHandle = NULL;
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@ -1734,6 +1753,7 @@ void init_console( void )
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if (RtlImageNtHeader( mod )->OptionalHeader.Subsystem == IMAGE_SUBSYSTEM_WINDOWS_CUI)
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AllocConsole();
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}
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else if (params->ConsoleHandle) create_console_connection( params->ConsoleHandle );
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RtlAddVectoredExceptionHandler( FALSE, handle_ctrl_c );
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}
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@ -799,14 +799,12 @@ obj_handle_t inherit_console( struct thread *parent_thread, obj_handle_t handle,
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{
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struct console_input *console = NULL;
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if (handle && !(console = (struct console_input *)get_handle_obj( current->process, handle, 0,
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&console_input_ops )))
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return 0;
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if (handle) return duplicate_handle( current->process, handle, process, 0, 0, DUP_HANDLE_SAME_ACCESS );
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/* if parent is a renderer, then attach current process to its console
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* a bit hacky....
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*/
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if (!console && hconin && parent_thread)
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if (hconin && parent_thread)
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{
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/* FIXME: should we check some access rights ? */
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if (!(console = (struct console_input *)get_handle_obj( parent_thread->process, hconin,
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