d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex().
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@ -32,9 +32,11 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
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const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
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const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
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const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
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/* null objects - needed for invalid calls */
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/* null objects - needed for invalid calls */
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static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
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static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
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static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl}};
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static BOOL copy_name(const char *ptr, char **name)
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static BOOL copy_name(const char *ptr, char **name)
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{
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{
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@ -593,9 +595,17 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_G
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static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex(
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static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex(
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ID3D11ShaderReflectionConstantBuffer *iface, UINT index)
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ID3D11ShaderReflectionConstantBuffer *iface, UINT index)
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{
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
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return NULL;
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TRACE("iface %p, index %u\n", iface, index);
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if (index >= This->variable_count)
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{
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WARN("Invalid index specified\n");
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return &null_variable.ID3D11ShaderReflectionVariable_iface;
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}
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return &This->variables[index].ID3D11ShaderReflectionVariable_iface;
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}
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}
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static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
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static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
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