From 73f59692ced971a65f2d60bf61f7a2e0f1c39c60 Mon Sep 17 00:00:00 2001 From: David Adam Date: Tue, 23 Oct 2007 13:28:52 +0200 Subject: [PATCH] d3dx8: Implement D3DXPlaneMatrixIdentity. --- include/d3dx8math.inl | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/include/d3dx8math.inl b/include/d3dx8math.inl index d9f0b3d2d9c..59d0012a45c 100644 --- a/include/d3dx8math.inl +++ b/include/d3dx8math.inl @@ -318,7 +318,32 @@ static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 return pout; } -/*__________________D3DXQUATERNION____________________*/ +/*__________________D3DXMatrix____________________*/ + +static inline D3DXMATRIX* D3DXMatrixIdentity(D3DXMATRIX *pout ) +{ + if ( !pout ) return NULL; + pout->m[0][1] = 0.0f; + pout->m[0][2] = 0.0f; + pout->m[0][3] = 0.0f; + pout->m[1][0] = 0.0f; + pout->m[1][2] = 0.0f; + pout->m[1][3] = 0.0f; + pout->m[2][0] = 0.0f; + pout->m[2][1] = 0.0f; + pout->m[2][3] = 0.0f; + pout->m[3][0] = 0.0f; + pout->m[3][1] = 0.0f; + pout->m[3][2] = 0.0f; + pout->m[0][0] = 1.0f; + pout->m[1][1] = 1.0f; + pout->m[2][2] = 1.0f; + pout->m[3][3] = 1.0f; + return pout; +} + + +/*__________________D3DXPLANE____________________*/ static inline FLOAT D3DXPlaneDot(CONST D3DXPLANE *pp, CONST D3DXVECTOR4 *pv) {