From 73f50876ace489adb03a09970269a3182e2beee1 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Mon, 28 Mar 2016 23:03:31 +0200 Subject: [PATCH] wined3d: Don't try to set line stippling on core profile contexts. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/state.c | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 70f053b959d..937df15f5ea 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1355,6 +1355,14 @@ static void state_linepattern(struct wined3d_context *context, const struct wine } } +static void state_linepattern_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +{ + static unsigned int once; + + if (!once++) + FIXME("Setting line patterns is not supported in OpenGL core contexts.\n"); +} + static void state_normalize(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { const struct wined3d_gl_info *gl_info = context->gl_info; @@ -4959,7 +4967,8 @@ const struct StateEntryTemplate misc_state_template[] = { STATE_RENDER(WINED3D_RS_WRAPU), { STATE_RENDER(WINED3D_RS_WRAPU), state_wrapu }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_WRAPV), { STATE_RENDER(WINED3D_RS_WRAPV), state_wrapv }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_FILLMODE), { STATE_RENDER(WINED3D_RS_FILLMODE), state_fillmode }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_EXT_NONE }, + { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, + { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MONOENABLE), { STATE_RENDER(WINED3D_RS_MONOENABLE), state_monoenable }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ROP2), { STATE_RENDER(WINED3D_RS_ROP2), state_rop2 }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_PLANEMASK), { STATE_RENDER(WINED3D_RS_PLANEMASK), state_planemask }, WINED3D_GL_EXT_NONE },