d3d11: Implement d3d11_immediate_context_RSGetState().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1148,7 +1148,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceC
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static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
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ID3D11RasterizerState **rasterizer_state)
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{
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FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
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if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D11RasterizerState_iface : NULL))
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ID3D11RasterizerState_AddRef(*rasterizer_state);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
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