d3d11: Implement d3d11_immediate_context_RSGetState().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-11-10 01:32:44 +01:00 committed by Alexandre Julliard
parent 53751bcc5d
commit 73dba1a946
1 changed files with 6 additions and 1 deletions

View File

@ -1148,7 +1148,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceC
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
ID3D11RasterizerState **rasterizer_state)
{
FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D11RasterizerState_iface : NULL))
ID3D11RasterizerState_AddRef(*rasterizer_state);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,