wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.

This commit is contained in:
Stefan Dösinger 2011-06-18 13:47:34 +02:00 committed by Alexandre Julliard
parent 2daa16c96c
commit 73cec67c14
1 changed files with 1 additions and 1 deletions

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@ -5063,7 +5063,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_SAMPLER(18), /* Vertex sampler 2 */ { STATE_SAMPLER(18), sampler }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(18), /* Vertex sampler 2 */ { STATE_SAMPLER(18), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(19), /* Vertex sampler 3 */ { STATE_SAMPLER(19), sampler }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(19), /* Vertex sampler 3 */ { STATE_SAMPLER(19), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_BASEVERTEXINDEX, { 0, NULL, }, ARB_DRAW_ELEMENTS_BASE_VERTEX }, { STATE_BASEVERTEXINDEX, { 0, NULL, }, ARB_DRAW_ELEMENTS_BASE_VERTEX },
{ STATE_BASEVERTEXINDEX, { STATE_STREAMSRC, NULL, }, WINED3D_GL_EXT_NONE }, { STATE_BASEVERTEXINDEX, { STATE_VDECL, NULL, }, WINED3D_GL_EXT_NONE },
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE }, {0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
}; };