wined3d: Handle typeless resolve in the Vulkan blitter.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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9e04985a60
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73c2466179
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@ -6354,7 +6354,7 @@ static void vk_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_dev
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static bool vk_blitter_blit_supported(enum wined3d_blit_op op, const struct wined3d_context *context,
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const struct wined3d_resource *src_resource, const RECT *src_rect,
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const struct wined3d_resource *dst_resource, const RECT *dst_rect)
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const struct wined3d_resource *dst_resource, const RECT *dst_rect, const struct wined3d_format *resolve_format)
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{
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const struct wined3d_format *src_format = src_resource->format;
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const struct wined3d_format *dst_format = dst_resource->format;
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@ -6386,7 +6386,9 @@ static bool vk_blitter_blit_supported(enum wined3d_blit_op op, const struct wine
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}
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if (op != WINED3D_BLIT_OP_RAW_BLIT
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&& wined3d_format_vk(src_format)->vk_format != wined3d_format_vk(dst_format)->vk_format)
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&& wined3d_format_vk(src_format)->vk_format != wined3d_format_vk(dst_format)->vk_format
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&& ((!wined3d_format_is_typeless(src_format) && !wined3d_format_is_typeless(dst_format))
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|| !resolve_format))
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{
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TRACE("Format conversion not supported.\n");
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return false;
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@ -6432,6 +6434,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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VkImageSubresourceRange vk_src_range, vk_dst_range;
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VkCommandBuffer vk_command_buffer;
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struct wined3d_blitter *next;
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unsigned src_sample_count;
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bool resolve = false;
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TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
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@ -6441,10 +6444,12 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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wine_dbgstr_rect(src_rect), dst_texture, dst_sub_resource_idx, wined3d_debug_location(dst_location),
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wine_dbgstr_rect(dst_rect), colour_key, debug_d3dtexturefiltertype(filter), resolve_format);
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if (!vk_blitter_blit_supported(op, context, &src_texture->resource, src_rect, &dst_texture->resource, dst_rect))
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if (!vk_blitter_blit_supported(op, context, &src_texture->resource, src_rect, &dst_texture->resource, dst_rect,
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resolve_format))
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goto next;
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if (wined3d_resource_get_sample_count(&src_texture_vk->t.resource) > 1)
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src_sample_count = wined3d_resource_get_sample_count(&src_texture_vk->t.resource);
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if (src_sample_count > 1)
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resolve = true;
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vk_src_range.aspectMask = vk_aspect_mask_from_format(src_texture_vk->t.resource.format);
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@ -6502,28 +6507,196 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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if (resolve)
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{
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VkImageResolve region;
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const struct wined3d_format_vk *src_format_vk = wined3d_format_vk(src_texture->resource.format);
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const struct wined3d_format_vk *dst_format_vk = wined3d_format_vk(dst_texture->resource.format);
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const unsigned int usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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VkImage src_vk_image, dst_vk_image;
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VkImageSubresourceRange vk_range;
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VkImageResolve resolve_region;
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VkImageType vk_image_type;
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VkImageCopy copy_region;
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VkFormat vk_format;
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region.srcSubresource.aspectMask = vk_src_range.aspectMask;
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region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
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region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
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region.srcSubresource.layerCount = vk_src_range.layerCount;
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region.srcOffset.x = src_rect->left;
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region.srcOffset.y = src_rect->top;
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region.srcOffset.z = 0;
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region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
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region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
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region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
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region.dstSubresource.layerCount = vk_dst_range.layerCount;
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region.dstOffset.x = dst_rect->left;
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region.dstOffset.y = dst_rect->top;
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region.dstOffset.z = 0;
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region.extent.width = src_rect->right - src_rect->left;
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region.extent.height = src_rect->bottom - src_rect->top;
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region.extent.depth = 1;
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if (resolve_format)
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{
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vk_format = wined3d_format_vk(resolve_format)->vk_format;
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}
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else if (!wined3d_format_is_typeless(src_texture->resource.format))
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{
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vk_format = src_format_vk->vk_format;
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}
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else
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{
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vk_format = dst_format_vk->vk_format;
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}
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VK_CALL(vkCmdResolveImage(vk_command_buffer, src_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dst_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion));
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switch (src_texture->resource.type)
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{
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case WINED3D_RTYPE_TEXTURE_1D:
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vk_image_type = VK_IMAGE_TYPE_1D;
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break;
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case WINED3D_RTYPE_TEXTURE_2D:
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vk_image_type = VK_IMAGE_TYPE_2D;
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break;
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case WINED3D_RTYPE_TEXTURE_3D:
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vk_image_type = VK_IMAGE_TYPE_3D;
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break;
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default:
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ERR("Unexpected resource type: %s\n", debug_d3dresourcetype(src_texture->resource.type));
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goto barrier_next;
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}
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vk_range.baseMipLevel = 0;
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vk_range.levelCount = 1;
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vk_range.baseArrayLayer = 0;
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vk_range.layerCount = 1;
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resolve_region.srcSubresource.aspectMask = vk_src_range.aspectMask;
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resolve_region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
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resolve_region.extent.width = src_rect->right - src_rect->left;
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resolve_region.extent.height = src_rect->bottom - src_rect->top;
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resolve_region.extent.depth = 1;
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/* In case of typeless resolve the texture type may not match the resolve type.
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* To handle that, allocate intermediate texture(s) to resolve from/to.
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* A possible performance improvement would be to resolve using a shader instead. */
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if (src_format_vk->vk_format != vk_format)
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{
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struct wined3d_image_vk src_image;
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if (!wined3d_context_vk_create_image(context_vk, vk_image_type, usage, vk_format,
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resolve_region.extent.width, resolve_region.extent.height, 1,
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src_sample_count, 1, 1, 0, &src_image))
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goto barrier_next;
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wined3d_context_vk_reference_image(context_vk, &src_image);
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src_vk_image = src_image.vk_image;
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wined3d_context_vk_destroy_image(context_vk, &src_image);
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vk_range.aspectMask = vk_src_range.aspectMask;
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, src_vk_image, &vk_range);
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copy_region.srcSubresource.aspectMask = vk_src_range.aspectMask;
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copy_region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
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copy_region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
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copy_region.srcSubresource.layerCount = 1;
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copy_region.srcOffset.x = src_rect->left;
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copy_region.srcOffset.y = src_rect->top;
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copy_region.srcOffset.z = 0;
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copy_region.dstSubresource.aspectMask = vk_src_range.aspectMask;
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copy_region.dstSubresource.mipLevel = 0;
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copy_region.dstSubresource.baseArrayLayer = 0;
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copy_region.dstSubresource.layerCount = 1;
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copy_region.dstOffset.x = 0;
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copy_region.dstOffset.y = 0;
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copy_region.dstOffset.z = 0;
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copy_region.extent.width = resolve_region.extent.width;
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copy_region.extent.height = resolve_region.extent.height;
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copy_region.extent.depth = 1;
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VK_CALL(vkCmdCopyImage(vk_command_buffer, src_texture_vk->image.vk_image,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©_region));
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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src_vk_image, &vk_range);
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resolve_region.srcSubresource.mipLevel = 0;
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resolve_region.srcSubresource.baseArrayLayer = 0;
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resolve_region.srcSubresource.layerCount = 1;
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resolve_region.srcOffset.x = 0;
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resolve_region.srcOffset.y = 0;
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resolve_region.srcOffset.z = 0;
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}
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else
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{
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src_vk_image = src_texture_vk->image.vk_image;
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resolve_region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
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resolve_region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
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resolve_region.srcSubresource.layerCount = 1;
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resolve_region.srcOffset.x = src_rect->left;
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resolve_region.srcOffset.y = src_rect->top;
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resolve_region.srcOffset.z = 0;
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}
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if (dst_format_vk->vk_format != vk_format)
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{
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struct wined3d_image_vk dst_image;
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if (!wined3d_context_vk_create_image(context_vk, vk_image_type, usage, vk_format,
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resolve_region.extent.width, resolve_region.extent.height, 1,
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VK_SAMPLE_COUNT_1_BIT, 1, 1, 0, &dst_image))
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goto barrier_next;
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wined3d_context_vk_reference_image(context_vk, &dst_image);
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dst_vk_image = dst_image.vk_image;
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wined3d_context_vk_destroy_image(context_vk, &dst_image);
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vk_range.aspectMask = vk_dst_range.aspectMask;
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_vk_image, &vk_range);
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resolve_region.dstSubresource.mipLevel = 0;
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resolve_region.dstSubresource.baseArrayLayer = 0;
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resolve_region.dstSubresource.layerCount = 1;
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resolve_region.dstOffset.x = 0;
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resolve_region.dstOffset.y = 0;
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resolve_region.dstOffset.z = 0;
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}
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else
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{
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dst_vk_image = dst_texture_vk->image.vk_image;
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resolve_region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
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resolve_region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
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resolve_region.dstSubresource.layerCount = 1;
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resolve_region.dstOffset.x = dst_rect->left;
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resolve_region.dstOffset.y = dst_rect->top;
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resolve_region.dstOffset.z = 0;
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}
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VK_CALL(vkCmdResolveImage(vk_command_buffer, src_vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dst_vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolve_region));
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if (dst_vk_image != dst_texture_vk->image.vk_image)
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{
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dst_vk_image, &vk_range);
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copy_region.srcSubresource.aspectMask = vk_dst_range.aspectMask;
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copy_region.srcSubresource.mipLevel = 0;
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copy_region.srcSubresource.baseArrayLayer = 0;
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copy_region.srcSubresource.layerCount = 1;
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copy_region.srcOffset.x = 0;
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copy_region.srcOffset.y = 0;
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copy_region.srcOffset.z = 0;
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copy_region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
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copy_region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
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copy_region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
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copy_region.dstSubresource.layerCount = 1;
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copy_region.dstOffset.x = dst_rect->left;
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copy_region.dstOffset.y = dst_rect->top;
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copy_region.dstOffset.z = 0;
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copy_region.extent.width = resolve_region.extent.width;
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copy_region.extent.height = resolve_region.extent.height;
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copy_region.extent.depth = 1;
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VK_CALL(vkCmdCopyImage(vk_command_buffer, dst_vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dst_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region));
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}
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}
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else
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{
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@ -6574,6 +6747,20 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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return dst_location | WINED3D_LOCATION_TEXTURE_RGB;
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barrier_next:
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT,
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vk_access_mask_from_bind_flags(dst_texture_vk->t.resource.bind_flags),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dst_texture_vk->layout,
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dst_texture_vk->image.vk_image, &vk_dst_range);
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_ACCESS_TRANSFER_READ_BIT,
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vk_access_mask_from_bind_flags(src_texture_vk->t.resource.bind_flags),
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, src_texture_vk->layout,
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src_texture_vk->image.vk_image, &vk_src_range);
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next:
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if (!(next = blitter->next))
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{
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