d3d10: Implement ID3D10EffectType::GetMemberSemantic().
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@ -3302,11 +3302,24 @@ static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType
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static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
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static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
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{
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
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struct d3d10_effect_type_member *typem;
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TRACE("iface %p, index %u\n", iface, index);
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if (index >= This->member_count)
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{
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WARN("Invalid index specified\n");
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return NULL;
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return NULL;
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}
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}
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typem = &This->members[index];
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TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
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return typem->semantic;
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}
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static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
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static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
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{
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{
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/* ID3D10EffectType */
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/* ID3D10EffectType */
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