wined3d: Add a number to the ARB program shader bumpenvmat matrices.
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b383690f52
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@ -276,12 +276,12 @@ void shader_generate_arb_declarations(
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*/
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if(max_constantsF < GL_LIMITS(pshader_constantsF)) {
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((IWineD3DPixelShaderImpl *)This)->bumpenvmatconst = max_constantsF;
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shader_addline(buffer, "PARAM bumpenvmat = program.env[%d];\n", ((IWineD3DPixelShaderImpl *)This)->bumpenvmatconst);
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shader_addline(buffer, "PARAM bumpenvmat%d = program.env[%d];\n", reg_maps->bumpmat, ((IWineD3DPixelShaderImpl *)This)->bumpenvmatconst);
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if(reg_maps->luminanceparams != -1 && max_constantsF +1 < GL_LIMITS(pshader_constantsF)) {
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extra_constants_needed += 1;
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((IWineD3DPixelShaderImpl *)This)->luminanceconst = max_constantsF + 1;
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shader_addline(buffer, "PARAM luminance = program.env[%d];\n", ((IWineD3DPixelShaderImpl *)This)->luminanceconst);
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shader_addline(buffer, "PARAM luminance%d = program.env[%d];\n", reg_maps->luminanceparams, ((IWineD3DPixelShaderImpl *)This)->luminanceconst);
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} else if(reg_maps->luminanceparams != -1) {
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FIXME("No free constant to load the luminance parameters\n");
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}
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@ -890,6 +890,8 @@ void pshader_hw_bem(SHADER_OPCODE_ARG* arg) {
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char dst_name[50];
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char src_name[2][50];
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char dst_wmask[20];
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DWORD sampler_code = arg->dst & WINED3DSP_REGNUM_MASK;
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BOOL has_bumpmat = (This->bumpenvmatconst != -1);
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pshader_get_register_name(arg->shader, arg->dst, dst_name);
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shader_arb_get_write_mask(arg, arg->dst, dst_wmask);
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@ -898,11 +900,11 @@ void pshader_hw_bem(SHADER_OPCODE_ARG* arg) {
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pshader_gen_input_modifier_line(arg->shader, buffer, arg->src[0], 0, src_name[0]);
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pshader_gen_input_modifier_line(arg->shader, buffer, arg->src[1], 1, src_name[1]);
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if(This->bumpenvmatconst != -1) {
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if(has_bumpmat) {
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/* Sampling the perturbation map in Tsrc was done already, including the signedness correction if needed */
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shader_addline(buffer, "SWZ TMP2, bumpenvmat, x, z, 0, 0;\n");
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shader_addline(buffer, "SWZ TMP2, bumpenvmat%d, x, z, 0, 0;\n", sampler_code);
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shader_addline(buffer, "DP3 TMP.r, TMP2, %s;\n", src_name[1]);
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shader_addline(buffer, "SWZ TMP2, bumpenvmat, y, w, 0, 0;\n");
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shader_addline(buffer, "SWZ TMP2, bumpenvmat%d, y, w, 0, 0;\n", sampler_code);
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shader_addline(buffer, "DP3 TMP.g, TMP2, %s;\n", src_name[1]);
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shader_addline(buffer, "ADD %s, %s, TMP;\n", dst_name, src_name[0]);
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@ -1232,6 +1234,9 @@ void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG* arg) {
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void pshader_hw_texbem(SHADER_OPCODE_ARG* arg) {
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IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader;
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DWORD sampler_code = arg->dst & WINED3DSP_REGNUM_MASK;
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BOOL has_bumpmat = (This->bumpenvmatconst != -1);
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BOOL has_luminance = (This->luminanceconst != -1);
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DWORD dst = arg->dst;
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DWORD src = arg->src[0] & WINED3DSP_REGNUM_MASK;
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@ -1245,12 +1250,12 @@ void pshader_hw_texbem(SHADER_OPCODE_ARG* arg) {
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/* Can directly use the name because texbem is only valid for <= 1.3 shaders */
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pshader_get_register_name(arg->shader, dst, reg_coord);
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if(This->bumpenvmatconst != -1) {
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if(has_bumpmat) {
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/* Sampling the perturbation map in Tsrc was done already, including the signedness correction if needed */
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shader_addline(buffer, "SWZ TMP2, bumpenvmat, x, z, 0, 0;\n");
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shader_addline(buffer, "SWZ TMP2, bumpenvmat%d, x, z, 0, 0;\n", sampler_code);
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shader_addline(buffer, "DP3 TMP.r, TMP2, T%u;\n", src);
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shader_addline(buffer, "SWZ TMP2, bumpenvmat, y, w, 0, 0;\n");
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shader_addline(buffer, "SWZ TMP2, bumpenvmat%d, y, w, 0, 0;\n", sampler_code);
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shader_addline(buffer, "DP3 TMP.g, TMP2, T%u;\n", src);
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/* with projective textures, texbem only divides the static texture coord, not the displacement,
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@ -1267,8 +1272,9 @@ void pshader_hw_texbem(SHADER_OPCODE_ARG* arg) {
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shader_hw_sample(arg, reg_dest_code, reg_coord, "TMP", FALSE, FALSE);
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if(arg->opcode->opcode == WINED3DSIO_TEXBEML && This->luminanceconst != -1) {
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shader_addline(buffer, "MAD TMP, T%u.z, luminance.x, luminance.y;\n", src);
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if(arg->opcode->opcode == WINED3DSIO_TEXBEML && has_luminance) {
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shader_addline(buffer, "MAD TMP, T%u.z, luminance%d.x, luminance%d.y;\n",
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src, sampler_code, sampler_code);
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shader_addline(buffer, "MUL %s, %s, TMP;\n", reg_coord, reg_coord);
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}
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