d3d10effect.h: Added missing D3D10_EFFECT_* flags.
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@ -127,6 +127,10 @@ typedef struct _D3D10_PASS_SHADER_DESC
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UINT ShaderIndex;
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} D3D10_PASS_SHADER_DESC;
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#define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001
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#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002
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#define D3D10_EFFECT_SINGLE_THREADED 0x0008
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DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
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#define INTERFACE ID3D10EffectType
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