wined3d: Make the device parameter to wined3d_device_get_creation_parameters() const.
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@ -5814,7 +5814,7 @@ HRESULT CDECL wined3d_device_set_dialog_box_mode(struct wined3d_device *device,
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}
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HRESULT CDECL wined3d_device_get_creation_parameters(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_creation_parameters(const struct wined3d_device *device,
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WINED3DDEVICE_CREATION_PARAMETERS *parameters)
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{
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TRACE("device %p, parameters %p.\n", device, parameters);
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@ -2209,7 +2209,7 @@ HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *devi
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INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
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HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
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HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
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WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
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HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
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struct wined3d_surface **depth_stencil);
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