wined3d: Explicitly check the shader type in shader_glsl_get_register_name().

This commit is contained in:
Henri Verbeet 2012-10-18 22:12:49 +02:00 committed by Alexandre Julliard
parent 181e432e22
commit 7365f9e6af
1 changed files with 6 additions and 6 deletions

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@ -1319,9 +1319,9 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
const struct wined3d_shader *shader = ins->ctx->shader;
const struct wined3d_shader_reg_maps *reg_maps = ins->ctx->reg_maps;
const struct wined3d_shader_version *version = &reg_maps->shader_version;
const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
const char *prefix = shader_glsl_get_prefix(reg_maps->shader_version.type);
const char *prefix = shader_glsl_get_prefix(version->type);
*is_color = FALSE;
@ -1333,7 +1333,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
case WINED3DSPR_INPUT:
/* vertex shaders */
if (!pshader)
if (version->type == WINED3D_SHADER_TYPE_VERTEX)
{
struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
if (priv->cur_vs_args->swizzle_map & (1 << reg->idx[0].offset))
@ -1343,10 +1343,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
}
/* pixel shaders >= 3.0 */
if (reg_maps->shader_version.major >= 3)
if (version->major >= 3)
{
DWORD idx = shader->u.ps.input_reg_map[reg->idx[0].offset];
unsigned int in_count = vec4_varyings(reg_maps->shader_version.major, gl_info);
unsigned int in_count = vec4_varyings(version->major, gl_info);
if (reg->idx[0].rel_addr)
{
@ -1432,7 +1432,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
break;
case WINED3DSPR_TEXTURE: /* case WINED3DSPR_ADDR: */
if (pshader)
if (version->type == WINED3D_SHADER_TYPE_PIXEL)
sprintf(register_name, "T%u", reg->idx[0].offset);
else
sprintf(register_name, "A%u", reg->idx[0].offset);