d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.
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@ -112,13 +112,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(IDirect3DCubeText
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REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
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{
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IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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wined3d_mutex_unlock();
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return hr;
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@ -128,13 +130,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeText
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REFGUID refguid, void *pData, DWORD *pSizeOfData)
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{
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IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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@ -144,12 +148,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTex
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REFGUID refguid)
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{
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IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
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resource = wined3d_texture_get_resource(This->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, refguid);
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wined3d_mutex_unlock();
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return hr;
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@ -450,6 +450,13 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
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return refcount;
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}
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struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
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{
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TRACE("texture %p.\n", texture);
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return &texture->resource;
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}
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HRESULT CDECL wined3d_texture_set_private_data(struct wined3d_texture *texture,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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@ -267,6 +267,7 @@
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@ cdecl wined3d_texture_get_parent(ptr)
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@ cdecl wined3d_texture_get_priority(ptr)
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@ cdecl wined3d_texture_get_private_data(ptr ptr ptr ptr)
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@ cdecl wined3d_texture_get_resource(ptr)
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@ cdecl wined3d_texture_get_sub_resource(ptr long)
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@ cdecl wined3d_texture_incref(ptr)
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@ cdecl wined3d_texture_preload(ptr)
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@ -2504,6 +2504,7 @@ void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture)
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DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
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HRESULT __cdecl wined3d_texture_get_private_data(const struct wined3d_texture *texture,
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REFGUID guid, void *data, DWORD *data_size);
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struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
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struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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UINT sub_resource_idx);
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ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
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