d2d1: Pass inline object effect through rendering context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1982,10 +1982,26 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawStrikethrough(IDWriteText
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static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawInlineObject(IDWriteTextRenderer *iface, void *ctx,
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float origin_x, float origin_y, IDWriteInlineObject *object, BOOL is_sideways, BOOL is_rtl, IUnknown *effect)
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{
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struct d2d_draw_text_layout_ctx *context = ctx;
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ID2D1Brush *brush;
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HRESULT hr;
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TRACE("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p.\n",
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iface, ctx, origin_x, origin_y, object, is_sideways, is_rtl, effect);
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return IDWriteInlineObject_Draw(object, ctx, iface, origin_x, origin_y, is_sideways, is_rtl, effect);
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/* Inline objects may not pass effects all the way down, when using layout object internally for example.
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This is how default trimming sign object in DirectWrite works - it does not use effect passed to Draw(),
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and resulting DrawGlyphRun() is always called with NULL effect, however original effect is used and correct
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brush is selected at Direct2D level. */
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brush = context->brush;
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context->brush = d2d_draw_get_text_brush(context, effect);
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hr = IDWriteInlineObject_Draw(object, ctx, iface, origin_x, origin_y, is_sideways, is_rtl, effect);
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ID2D1Brush_Release(context->brush);
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context->brush = brush;
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return hr;
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}
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static const struct IDWriteTextRendererVtbl d2d_text_renderer_vtbl =
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