wined3d: Fix a comment.
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@ -184,7 +184,7 @@ inline BOOL WINAPI IWineD3DVertexBufferImpl_FindDecl(IWineD3DVertexBufferImpl *T
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* -> New semantics that have to be converted appear
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* -> The position of semantics that have to be converted changes
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* -> The stride of the vertex changed AND there is stuff that needs conversion
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* -> (If a vertex buffer is bound and in use assume that nothing that needs conversion is there)
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* -> (If a vertex shader is bound and in use assume that nothing that needs conversion is there)
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*
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* Return values:
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* TRUE: Reload is needed
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