wined3d: Make the device parameter to wined3d_device_get_device_caps() const.
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@ -3913,7 +3913,7 @@ HRESULT CDECL wined3d_device_get_back_buffer(const struct wined3d_device *device
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_device_caps(struct wined3d_device *device, WINED3DCAPS *caps)
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HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps)
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{
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TRACE("device %p, caps %p.\n", device, caps);
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@ -2215,7 +2215,7 @@ HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *de
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HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx);
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HRESULT __cdecl wined3d_device_get_depth_stencil(struct wined3d_device *device,
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struct wined3d_surface **depth_stencil);
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HRESULT __cdecl wined3d_device_get_device_caps(struct wined3d_device *device, WINED3DCAPS *caps);
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HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
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HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device,
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UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
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HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device,
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