d3dcompiler: Handle D3D_COMPILE_STANDARD_FILE_INCLUDE in preprocess_shader().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-09-01 12:12:51 -05:00 committed by Alexandre Julliard
parent e44bd0e03f
commit 72d6654c73
1 changed files with 82 additions and 82 deletions

View File

@ -481,13 +481,95 @@ int wpp_parse( const char *input, FILE *output )
return ret;
}
static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1];
const char *initial_dir;
SIZE_T size;
HANDLE file;
ULONG read;
DWORD len;
if ((initial_dir = strrchr(initial_filename, '\\')))
{
len = initial_dir - initial_filename + 1;
initial_dir = initial_filename;
}
else
{
len = GetCurrentDirectoryA(MAX_PATH, current_dir);
current_dir[len] = '\\';
len++;
initial_dir = current_dir;
}
fullpath = heap_alloc(len + strlen(filename) + 1);
if (!fullpath)
return E_OUTOFMEMORY;
memcpy(fullpath, initial_dir, len);
strcpy(fullpath + len, filename);
file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if (file == INVALID_HANDLE_VALUE)
goto error;
TRACE("Include file found at %s.\n", debugstr_a(fullpath));
size = GetFileSize(file, NULL);
if (size == INVALID_FILE_SIZE)
goto error;
buffer = heap_alloc(size);
if (!buffer)
goto error;
if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
goto error;
*bytes = size;
*data = buffer;
heap_free(fullpath);
CloseHandle(file);
return S_OK;
error:
heap_free(fullpath);
heap_free(buffer);
CloseHandle(file);
WARN("Returning E_FAIL.\n");
return E_FAIL;
}
static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
{
heap_free((void *)data);
return S_OK;
}
const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
{
d3dcompiler_include_from_file_open,
d3dcompiler_include_from_file_close
};
struct d3dcompiler_include_from_file
{
ID3DInclude ID3DInclude_iface;
};
static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages)
{
struct d3dcompiler_include_from_file include_from_file;
int ret;
HRESULT hr = S_OK;
const D3D_SHADER_MACRO *def = defines;
if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
{
include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
include = &include_from_file.ID3DInclude_iface;
}
if (def != NULL)
{
while (def->Name != NULL)
@ -654,88 +736,12 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
return hr;
}
static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1];
const char *initial_dir;
SIZE_T size;
HANDLE file;
ULONG read;
DWORD len;
if ((initial_dir = strrchr(initial_filename, '\\')))
{
len = initial_dir - initial_filename + 1;
initial_dir = initial_filename;
}
else
{
len = GetCurrentDirectoryA(MAX_PATH, current_dir);
current_dir[len] = '\\';
len++;
initial_dir = current_dir;
}
fullpath = heap_alloc(len + strlen(filename) + 1);
if (!fullpath)
return E_OUTOFMEMORY;
memcpy(fullpath, initial_dir, len);
strcpy(fullpath + len, filename);
file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if (file == INVALID_HANDLE_VALUE)
goto error;
TRACE("Include file found at %s.\n", debugstr_a(fullpath));
size = GetFileSize(file, NULL);
if (size == INVALID_FILE_SIZE)
goto error;
buffer = heap_alloc(size);
if (!buffer)
goto error;
if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
goto error;
*bytes = size;
*data = buffer;
heap_free(fullpath);
CloseHandle(file);
return S_OK;
error:
heap_free(fullpath);
heap_free(buffer);
CloseHandle(file);
WARN("Returning E_FAIL.\n");
return E_FAIL;
}
static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
{
heap_free((void *)data);
return S_OK;
}
const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
{
d3dcompiler_include_from_file_open,
d3dcompiler_include_from_file_close
};
struct d3dcompiler_include_from_file
{
ID3DInclude ID3DInclude_iface;
};
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
ID3DBlob **error_messages)
{
struct d3dcompiler_include_from_file include_from_file;
HRESULT hr;
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
@ -751,12 +757,6 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
{
include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
include = &include_from_file.ID3DInclude_iface;
}
EnterCriticalSection(&wpp_mutex);
hr = preprocess_shader(data, data_size, filename, defines, include, error_messages);