wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls.

This commit is contained in:
Roderick Colenbrander 2008-10-19 00:13:20 +00:00 committed by Alexandre Julliard
parent 3e3141da34
commit 728e61e78b
1 changed files with 1 additions and 2 deletions

View File

@ -107,7 +107,7 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode; srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
This->baseTexture.is_srgb = srgb_mode; This->baseTexture.is_srgb = srgb_mode;
} }
ENTER_GL();
/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */ /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
if (This->baseTexture.dirty) { if (This->baseTexture.dirty) {
for (i = 0; i < This->baseTexture.levels; i++) for (i = 0; i < This->baseTexture.levels; i++)
@ -125,7 +125,6 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
} else { } else {
TRACE("(%p) Texture not dirty, nothing to do\n" , iface); TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
} }
LEAVE_GL();
/* No longer dirty */ /* No longer dirty */
This->baseTexture.dirty = FALSE; This->baseTexture.dirty = FALSE;