wined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_PreLoad because it doesn't make any GL calls.
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3e3141da34
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@ -107,7 +107,7 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
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srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
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srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
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This->baseTexture.is_srgb = srgb_mode;
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This->baseTexture.is_srgb = srgb_mode;
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}
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}
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ENTER_GL();
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/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
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/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
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if (This->baseTexture.dirty) {
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if (This->baseTexture.dirty) {
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for (i = 0; i < This->baseTexture.levels; i++)
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for (i = 0; i < This->baseTexture.levels; i++)
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@ -125,7 +125,6 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
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} else {
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} else {
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TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
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TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
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}
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}
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LEAVE_GL();
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/* No longer dirty */
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/* No longer dirty */
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This->baseTexture.dirty = FALSE;
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This->baseTexture.dirty = FALSE;
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