diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c index 035cf905f21..53275e17ca7 100644 --- a/dlls/wined3d/volumetexture.c +++ b/dlls/wined3d/volumetexture.c @@ -107,7 +107,7 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode; This->baseTexture.is_srgb = srgb_mode; } - ENTER_GL(); + /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */ if (This->baseTexture.dirty) { for (i = 0; i < This->baseTexture.levels; i++) @@ -125,7 +125,6 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac } else { TRACE("(%p) Texture not dirty, nothing to do\n" , iface); } - LEAVE_GL(); /* No longer dirty */ This->baseTexture.dirty = FALSE;