From 724463d66661558bfb9f99931b2c17d129b7ad63 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 14 Mar 2016 17:02:11 +0100 Subject: [PATCH] wined3d: Get resource info from the texture in wined3d_surface_cleanup(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 574069b4135..a19098fcf4f 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -53,10 +53,10 @@ void wined3d_surface_cleanup(struct wined3d_surface *surface) if (surface->rb_multisample || surface->rb_resolved || !list_empty(&surface->renderbuffers)) { + struct wined3d_device *device = surface->container->resource.device; struct wined3d_renderbuffer_entry *entry, *entry2; const struct wined3d_gl_info *gl_info; struct wined3d_context *context; - struct wined3d_device *device = surface->resource.device; context = context_acquire(device, NULL); gl_info = context->gl_info;