diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index fb7869a0f96..149c330d9d1 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -82,6 +82,7 @@ static const struct { {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 }, {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) }, {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 }, + {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 }, {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 }, {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 }, {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 }, @@ -109,6 +110,7 @@ static const struct { {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 }, {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 }, {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 }, + {"GL_EXT_texture_swizzle", EXT_TEXTURE_SWIZZLE, 0 }, {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 }, {"GL_EXT_texture_lod", EXT_TEXTURE_LOD, 0 }, {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 }, diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index bca828d682d..2d9c18af586 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -2037,6 +2037,39 @@ typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint le #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #endif +/* GL_ARB_texture_rg */ +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif +/* GL_EXT_texture_swizzle */ +#ifndef GL_EXT_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_ARB_half_float_pixel */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel @@ -3317,6 +3350,7 @@ typedef enum _GL_SupportedExt { ARB_TEXTURE_MIRRORED_REPEAT, ARB_TEXTURE_NON_POWER_OF_TWO, ARB_TEXTURE_RECTANGLE, + ARB_TEXTURE_RG, ARB_VERTEX_PROGRAM, ARB_VERTEX_BLEND, ARB_VERTEX_BUFFER_OBJECT, @@ -3347,6 +3381,7 @@ typedef enum _GL_SupportedExt { EXT_TEXTURE_ENV_COMBINE, EXT_TEXTURE_ENV_DOT3, EXT_TEXTURE_SRGB, + EXT_TEXTURE_SWIZZLE, EXT_GPU_PROGRAM_PARAMETERS, /* NVIDIA */ NV_HALF_FLOAT,