d3dcompiler/tests: Fix access to the test output for y > 0.
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@ -269,7 +269,7 @@ static void compute_shader_probe9(IDirect3DDevice9 *device, IDirect3DVertexShade
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/* Now go through the probes and check each one */
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for (i = 0; i < count; i++, probes++) {
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int index = probes->x + (probes->y * lr.Pitch);
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int index = probes->x + (probes->y * lr.Pitch / sizeof(D3DXCOLOR));
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ok(colors_match(probes->c, pbits_data[index], probes->epsilon),
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"Line %d: At (%d, %d): %s: Expected (%.04f,%.04f,%.04f, %.04f), got "
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"(%.04f,%.04f,%.04f,%.04f)\n", line_number, probes->x, probes->y, probes->message,
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