d3d9/tests: Cleanup test_display_formats() a bit.

This commit is contained in:
Henri Verbeet 2014-01-29 19:28:37 +01:00 committed by Alexandre Julliard
parent 1438c74b74
commit 71d018b25b
1 changed files with 56 additions and 61 deletions

View File

@ -2271,59 +2271,57 @@ cleanup:
if(d3d9) IDirect3D9_Release(d3d9);
}
struct format {
D3DFORMAT format;
D3DFORMAT alpha_format;
const char* name;
BOOL display;
BOOL windowed;
};
static const struct format formats[] =
{
#define FORMAT(f, a, d, w) { f, a, #f, d, w }
FORMAT(D3DFMT_R5G6B5, 0, TRUE, TRUE),
FORMAT(D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE),
FORMAT(D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE),
FORMAT(D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE),
FORMAT(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE),
FORMAT(D3DFMT_A2R10G10B10, 0, TRUE, FALSE),
FORMAT(D3DFMT_UNKNOWN, 0, FALSE, FALSE),
#undef FORMAT
};
/* Direct3D9 offers 4 display formats: R5G6B5, X1R5G5B5, X8R8G8B8 and
* A2R10G10B10. Next to these there are 6 different back buffer formats. Only
* a fixed number of combinations are possible in fullscreen mode. In windowed
* mode more combinations are allowed due to format conversion and this is
* likely driver dependent. */
static void test_display_formats(void)
{
/* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
* Next to these there are 6 different backbuffer formats. Only a fixed number of
* combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
* allowed due to depth conversion and this is likely driver dependent. */
UINT Adapter = D3DADAPTER_DEFAULT;
D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
int display;
IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
if(!d3d9) return;
for (display = 0; display < sizeof(formats) / sizeof(formats[0]); display++)
{
int nmodes, windowed;
nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, formats[display].format);
for (windowed = 0; windowed <= 1; windowed++)
{
int backbuffer;
for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(formats[0]); backbuffer++)
{
BOOL shouldPass;
D3DDEVTYPE device_type = D3DDEVTYPE_HAL;
unsigned int backbuffer, display;
unsigned int windowed;
IDirect3D9 *d3d9;
BOOL should_pass;
BOOL has_modes;
HRESULT hr;
if (!formats[display].display || (windowed && !formats[display].windowed) || (!windowed && !nmodes))
shouldPass = FALSE;
else
static const struct
{
const char *name;
D3DFORMAT format;
D3DFORMAT alpha_format;
BOOL display;
BOOL windowed;
}
formats[] =
{
{"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE},
{"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE},
{"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE},
{"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE},
{"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE},
{"D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, 0, TRUE, FALSE},
{"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE},
};
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create an IDirect3D9 object, skipping test.\n");
return;
}
for (display = 0; display < sizeof(formats) / sizeof(*formats); ++display)
{
has_modes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, formats[display].format);
for (windowed = 0; windowed <= 1; ++windowed)
{
for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(*formats); ++backbuffer)
{
should_pass = FALSE;
if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed))
{
D3DFORMAT backbuffer_format;
@ -2332,36 +2330,33 @@ static void test_display_formats(void)
else
backbuffer_format = formats[backbuffer].format;
hr = IDirect3D9_CheckDeviceFormat(d3d9, Adapter, DeviceType, formats[display].format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_SURFACE, backbuffer_format);
hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, device_type, formats[display].format,
D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format);
if (hr == D3D_OK)
{
if (windowed)
{
hr = IDirect3D9_CheckDeviceFormatConversion(d3d9, Adapter, DeviceType, backbuffer_format, formats[display].format);
shouldPass = (hr == D3D_OK);
hr = IDirect3D9_CheckDeviceFormatConversion(d3d9, D3DADAPTER_DEFAULT, device_type,
backbuffer_format, formats[display].format);
should_pass = (hr == D3D_OK);
}
else
shouldPass = (formats[display].format == formats[backbuffer].format ||
(formats[display].alpha_format && formats[display].alpha_format == formats[backbuffer].alpha_format));
should_pass = (formats[display].format == formats[backbuffer].format
|| (formats[display].alpha_format
&& formats[display].alpha_format == formats[backbuffer].alpha_format));
}
else
shouldPass = FALSE;
}
hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, formats[display].format, formats[backbuffer].format, windowed);
if (shouldPass)
ok(hr == D3D_OK, "CheckDeviceType(..., %s, %s, windowed=%d) failed with hr=%#08x\n", formats[display].name,
formats[backbuffer].name, windowed, hr);
else
ok(hr != D3D_OK, "CheckDeviceType(..., %s, %s, windowed=%d) succeeded when it was expected to fail\n", formats[display].name,
formats[backbuffer].name, windowed);
hr = IDirect3D9_CheckDeviceType(d3d9, D3DADAPTER_DEFAULT, device_type,
formats[display].format, formats[backbuffer].format, windowed);
ok(SUCCEEDED(hr) == should_pass,
"Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
hr, formats[display].name, formats[backbuffer].name, windowed, should_pass);
}
}
}
if(d3d9) IDirect3D9_Release(d3d9);
IDirect3D9_Release(d3d9);
}
static void test_scissor_size(void)