ntdll: Don't call NtClose directly in delete_view.
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06505c9a34
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71beac3219
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@ -39,6 +39,8 @@ struct drive_info
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ino_t ino;
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};
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extern NTSTATUS close_handle( HANDLE );
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/* exceptions */
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extern void wait_suspend( CONTEXT *context );
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extern NTSTATUS send_debug_event( EXCEPTION_RECORD *rec, int first_chance, CONTEXT *context );
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@ -348,6 +348,22 @@ NTSTATUS WINAPI NtDuplicateObject( HANDLE source_process, HANDLE source,
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return ret;
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}
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/* Everquest 2 / Pirates of the Burning Sea hooks NtClose, so we need a wrapper */
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NTSTATUS close_handle( HANDLE handle )
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{
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NTSTATUS ret;
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int fd = server_remove_fd_from_cache( handle );
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SERVER_START_REQ( close_handle )
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{
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req->handle = wine_server_obj_handle( handle );
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ret = wine_server_call( req );
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}
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SERVER_END_REQ;
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if (fd != -1) close( fd );
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return ret;
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}
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/**************************************************************************
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* NtClose [NTDLL.@]
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*
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@ -362,17 +378,7 @@ NTSTATUS WINAPI NtDuplicateObject( HANDLE source_process, HANDLE source,
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*/
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NTSTATUS WINAPI NtClose( HANDLE Handle )
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{
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NTSTATUS ret;
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int fd = server_remove_fd_from_cache( Handle );
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SERVER_START_REQ( close_handle )
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{
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req->handle = wine_server_obj_handle( Handle );
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ret = wine_server_call( req );
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}
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SERVER_END_REQ;
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if (fd != -1) close( fd );
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return ret;
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return close_handle( Handle );
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}
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/*
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@ -444,7 +444,7 @@ static void delete_view( struct file_view *view ) /* [in] View */
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{
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if (!(view->protect & VPROT_SYSTEM)) unmap_area( view->base, view->size );
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list_remove( &view->entry );
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if (view->mapping) NtClose( view->mapping );
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if (view->mapping) close_handle( view->mapping );
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RtlFreeHeap( virtual_heap, 0, view );
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}
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