wined3d: The texldl instruction takes 3 arguments.
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@ -733,7 +733,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
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{WINED3DSIO_DSY, "dsy", GLNAME_REQUIRE_GLSL, 1, 2, pshader_dsy, NULL, NULL, 0, 0},
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{WINED3DSIO_DSY, "dsy", GLNAME_REQUIRE_GLSL, 1, 2, pshader_dsy, NULL, NULL, 0, 0},
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{WINED3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 1, 5, pshader_texldd, NULL, NULL, WINED3DPS_VERSION(2,1), -1},
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{WINED3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 1, 5, pshader_texldd, NULL, NULL, WINED3DPS_VERSION(2,1), -1},
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{WINED3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 1, 3, pshader_setp, NULL, NULL, 0, 0},
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{WINED3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 1, 3, pshader_setp, NULL, NULL, 0, 0},
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{WINED3DSIO_TEXLDL, "texldl", GLNAME_REQUIRE_GLSL, 1, 2, pshader_texldl, NULL, NULL, 0, 0},
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{WINED3DSIO_TEXLDL, "texldl", GLNAME_REQUIRE_GLSL, 1, 3, pshader_texldl, NULL, NULL, 0, 0},
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{WINED3DSIO_PHASE, "phase", GLNAME_REQUIRE_GLSL, 0, 0, pshader_nop, NULL, NULL, 0, 0},
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{WINED3DSIO_PHASE, "phase", GLNAME_REQUIRE_GLSL, 0, 0, pshader_nop, NULL, NULL, 0, 0},
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{0, NULL, NULL, 0, 0, NULL, NULL, 0, 0}
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{0, NULL, NULL, 0, 0, NULL, NULL, 0, 0}
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};
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};
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@ -553,7 +553,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
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{WINED3DSIO_LABEL, "label", NULL, 0, 1, vshader_label, NULL, shader_glsl_label, WINED3DVS_VERSION(2,0), -1},
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{WINED3DSIO_LABEL, "label", NULL, 0, 1, vshader_label, NULL, shader_glsl_label, WINED3DVS_VERSION(2,0), -1},
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{WINED3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 1, 3, vshader_setp, NULL, NULL, 0, 0},
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{WINED3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 1, 3, vshader_setp, NULL, NULL, 0, 0},
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{WINED3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 1, 2, vshader_texldl, NULL, NULL, 0, 0},
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{WINED3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 1, 3, vshader_texldl, NULL, NULL, 0, 0},
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{0, NULL, NULL, 0, 0, NULL, NULL, 0, 0}
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{0, NULL, NULL, 0, 0, NULL, NULL, 0, 0}
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};
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};
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