d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d9_device_CreateDepthStencilSurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1489,7 +1489,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
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BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
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BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
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{
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
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DWORD flags = 0;
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TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
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TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
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"discard %#x, surface %p, shared_handle %p.\n",
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"discard %#x, surface %p, shared_handle %p.\n",
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