d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d9_device_CreateDepthStencilSurface().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-09 15:55:09 +03:30 committed by Alexandre Julliard
parent 4ef181df6d
commit 719f0d7a35
1 changed files with 1 additions and 1 deletions

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@ -1489,7 +1489,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *
BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
DWORD flags = 0;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
"discard %#x, surface %p, shared_handle %p.\n",