wined3d: Validate the initial texture data before initialising the texture.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-10-23 12:18:37 +03:30 committed by Alexandre Julliard
parent e52a20f5bf
commit 718f7fd4fd
1 changed files with 15 additions and 15 deletions

View File

@ -3568,8 +3568,10 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
unsigned int sub_count = level_count * layer_count;
const struct wined3d_texture_ops *texture_ops;
struct wined3d_texture *object;
unsigned int i;
HRESULT hr;
TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
@ -3630,8 +3632,19 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
return WINED3DERR_INVALIDCALL;
}
if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d_texture,
sub_resources[level_count * layer_count]))))
if (data)
{
for (i = 0; i < sub_count; ++i)
{
if (data[i].data)
continue;
WARN("Invalid sub-resource data specified for sub-resource %u.\n", i);
return E_INVALIDARG;
}
}
if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d_texture, sub_resources[sub_count]))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_texture_init(object, desc, layer_count,
@ -3646,21 +3659,8 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
* in this case. */
if (data)
{
unsigned int sub_count = level_count * layer_count;
unsigned int level, width, height, depth;
struct wined3d_box box;
unsigned int i;
for (i = 0; i < sub_count; ++i)
{
if (!data[i].data)
{
WARN("Invalid sub-resource data specified for sub-resource %u.\n", i);
wined3d_texture_cleanup_sync(object);
heap_free(object);
return E_INVALIDARG;
}
}
for (i = 0; i < sub_count; ++i)
{