d2d1: Implement DrawLine() over DrawGeometry() for a linear path.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -471,8 +471,36 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateMesh(ID2D1RenderTar
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static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawLine(ID2D1RenderTarget *iface,
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D2D1_POINT_2F p0, D2D1_POINT_2F p1, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
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{
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FIXME("iface %p, p0 {%.8e, %.8e}, p1 {%.8e, %.8e}, brush %p, stroke_width %.8e, stroke_style %p stub!\n",
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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ID2D1PathGeometry *geometry;
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ID2D1GeometrySink *sink;
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HRESULT hr;
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TRACE("iface %p, p0 {%.8e, %.8e}, p1 {%.8e, %.8e}, brush %p, stroke_width %.8e, stroke_style %p.\n",
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iface, p0.x, p0.y, p1.x, p1.y, brush, stroke_width, stroke_style);
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if (FAILED(hr = ID2D1Factory_CreatePathGeometry(render_target->factory, &geometry)))
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{
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WARN("Failed to create path geometry, %#x.\n", hr);
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return;
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}
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if (FAILED(hr = ID2D1PathGeometry_Open(geometry, &sink)))
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{
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WARN("Open() failed, %#x.\n", hr);
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ID2D1PathGeometry_Release(geometry);
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return;
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}
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ID2D1GeometrySink_BeginFigure(sink, p0, D2D1_FIGURE_BEGIN_FILLED);
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ID2D1GeometrySink_AddLine(sink, p1);
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ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED);
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if (FAILED(hr = ID2D1GeometrySink_Close(sink)))
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WARN("Close() failed, %#x.\n", hr);
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ID2D1GeometrySink_Release(sink);
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ID2D1RenderTarget_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
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ID2D1PathGeometry_Release(geometry);
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRectangle(ID2D1RenderTarget *iface,
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