d3d11/tests: Add more tests for structured and raw buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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888de4efd8
commit
70ce8f435f
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@ -2181,7 +2181,7 @@ static void test_texture3d_interfaces(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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static void test_buffer_interfaces(void)
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static void test_create_buffer(void)
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{
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{
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ID3D10Buffer *d3d10_buffer;
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ID3D10Buffer *d3d10_buffer;
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D3D11_BUFFER_DESC desc;
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D3D11_BUFFER_DESC desc;
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@ -2193,6 +2193,7 @@ static void test_buffer_interfaces(void)
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static const struct test
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static const struct test
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{
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{
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BOOL succeeds;
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BOOL implements_d3d10_interfaces;
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BOOL implements_d3d10_interfaces;
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UINT bind_flags;
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UINT bind_flags;
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UINT misc_flags;
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UINT misc_flags;
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@ -2200,65 +2201,171 @@ static void test_buffer_interfaces(void)
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UINT expected_bind_flags;
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UINT expected_bind_flags;
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UINT expected_misc_flags;
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UINT expected_misc_flags;
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}
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}
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desc_conversion_tests[] =
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tests[] =
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{
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{
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{
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{
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TRUE,
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TRUE, TRUE,
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D3D11_BIND_VERTEX_BUFFER, 0, 0,
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D3D11_BIND_VERTEX_BUFFER, 0, 0,
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D3D10_BIND_VERTEX_BUFFER, 0
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D3D10_BIND_VERTEX_BUFFER, 0
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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D3D11_BIND_INDEX_BUFFER, 0, 0,
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D3D11_BIND_INDEX_BUFFER, 0, 0,
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D3D10_BIND_INDEX_BUFFER, 0
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D3D10_BIND_INDEX_BUFFER, 0
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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D3D11_BIND_CONSTANT_BUFFER, 0, 0,
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D3D11_BIND_CONSTANT_BUFFER, 0, 0,
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D3D10_BIND_CONSTANT_BUFFER, 0
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D3D10_BIND_CONSTANT_BUFFER, 0
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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D3D11_BIND_SHADER_RESOURCE, 0, 0,
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D3D11_BIND_SHADER_RESOURCE, 0, 0,
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D3D10_BIND_SHADER_RESOURCE, 0
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D3D10_BIND_SHADER_RESOURCE, 0
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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D3D11_BIND_STREAM_OUTPUT, 0, 0,
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D3D11_BIND_STREAM_OUTPUT, 0, 0,
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D3D10_BIND_STREAM_OUTPUT, 0
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D3D10_BIND_STREAM_OUTPUT, 0
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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D3D11_BIND_RENDER_TARGET, 0, 0,
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D3D11_BIND_RENDER_TARGET, 0, 0,
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D3D10_BIND_RENDER_TARGET, 0
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D3D10_BIND_RENDER_TARGET, 0
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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D3D11_BIND_UNORDERED_ACCESS, 0, 0,
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D3D11_BIND_UNORDERED_ACCESS, 0, 0,
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D3D11_BIND_UNORDERED_ACCESS, 0
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D3D11_BIND_UNORDERED_ACCESS, 0
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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0, D3D11_RESOURCE_MISC_SHARED, 0,
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0, D3D11_RESOURCE_MISC_SHARED, 0,
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0, D3D10_RESOURCE_MISC_SHARED
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0, D3D10_RESOURCE_MISC_SHARED
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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0, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS, 0,
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0, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS, 0,
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0, 0
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0, 0
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},
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},
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{
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{
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TRUE,
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FALSE, FALSE,
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D3D11_BIND_VERTEX_BUFFER, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_INDEX_BUFFER, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_CONSTANT_BUFFER, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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},
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{
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TRUE, TRUE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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D3D10_BIND_SHADER_RESOURCE, 0
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D3D10_BIND_SHADER_RESOURCE, 0
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},
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},
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{
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{
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FALSE /* Structured buffers do not implement ID3D10Buffer. */,
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FALSE, FALSE,
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D3D11_BIND_STREAM_OUTPUT, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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},
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{
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TRUE, TRUE,
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D3D11_BIND_UNORDERED_ACCESS, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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D3D11_BIND_UNORDERED_ACCESS, 0
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},
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{
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FALSE, FALSE,
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0, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, 0,
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},
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/* Structured buffers do not implement ID3D10Buffer. */
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{
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TRUE, FALSE,
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0, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16,
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0, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16,
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},
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{
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TRUE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, ~0u,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 0,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 1,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 2,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 3,
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},
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{
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TRUE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 4,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 5,
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},
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{
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TRUE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 8,
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},
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{
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TRUE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 512,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 513,
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},
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{
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TRUE, FALSE,
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D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 1024,
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},
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{
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TRUE, TRUE,
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0, 0, 513,
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0, 0
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0, 0
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},
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},
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{
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{
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TRUE,
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TRUE, TRUE,
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D3D11_BIND_CONSTANT_BUFFER, 0, 513,
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D3D10_BIND_CONSTANT_BUFFER, 0
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},
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{
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TRUE, TRUE,
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D3D11_BIND_SHADER_RESOURCE, 0, 513,
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D3D10_BIND_SHADER_RESOURCE, 0
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},
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{
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TRUE, TRUE,
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D3D11_BIND_UNORDERED_ACCESS, 0, 513,
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D3D11_BIND_UNORDERED_ACCESS, 0
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},
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{
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FALSE, FALSE,
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0, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS | D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16,
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},
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{
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FALSE, FALSE,
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D3D11_BIND_SHADER_RESOURCE,
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D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS | D3D11_RESOURCE_MISC_BUFFER_STRUCTURED, 16,
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},
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{
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TRUE, TRUE,
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0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0,
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0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, 0,
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0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
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0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
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},
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},
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@ -2284,11 +2391,13 @@ static void test_buffer_interfaces(void)
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return;
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return;
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}
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}
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for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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{
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const struct test *current = &desc_conversion_tests[i];
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const struct test *current = &tests[i];
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D3D11_BUFFER_DESC obtained_desc;
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D3D10_BUFFER_DESC d3d10_desc;
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D3D10_BUFFER_DESC d3d10_desc;
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ID3D10Device *d3d10_device;
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ID3D10Device *d3d10_device;
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HRESULT expected_hr;
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desc.ByteWidth = 1024;
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desc.ByteWidth = 1024;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.Usage = D3D11_USAGE_DEFAULT;
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@ -2298,14 +2407,35 @@ static void test_buffer_interfaces(void)
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desc.StructureByteStride = current->structure_stride;
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desc.StructureByteStride = current->structure_stride;
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hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer);
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hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer);
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expected_hr = current->succeeds ? S_OK : E_INVALIDARG;
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/* Shared resources are not supported by REF and WARP devices. */
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/* Shared resources are not supported by REF and WARP devices. */
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ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY), "Test %u: Failed to create a buffer, hr %#x.\n", i, hr);
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ok(hr == expected_hr || broken(hr == E_OUTOFMEMORY), "Test %u: Got hr %#x, expected %#x.\n",
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i, hr, expected_hr);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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if (hr == E_OUTOFMEMORY)
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win_skip("Failed to create a buffer, skipping test %u.\n", i);
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win_skip("Failed to create a buffer, skipping test %u.\n", i);
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continue;
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continue;
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}
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}
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if (!(desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED))
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desc.StructureByteStride = 0;
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ID3D11Buffer_GetDesc(buffer, &obtained_desc);
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ok(obtained_desc.ByteWidth == desc.ByteWidth,
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"Test %u: Got unexpected ByteWidth %u.\n", i, obtained_desc.ByteWidth);
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ok(obtained_desc.Usage == desc.Usage,
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"Test %u: Got unexpected Usage %u.\n", i, obtained_desc.Usage);
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ok(obtained_desc.BindFlags == desc.BindFlags,
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"Test %u: Got unexpected BindFlags %#x.\n", i, obtained_desc.BindFlags);
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ok(obtained_desc.CPUAccessFlags == desc.CPUAccessFlags,
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"Test %u: Got unexpected CPUAccessFlags %#x.\n", i, obtained_desc.CPUAccessFlags);
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ok(obtained_desc.MiscFlags == desc.MiscFlags,
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"Test %u: Got unexpected MiscFlags %#x.\n", i, obtained_desc.MiscFlags);
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ok(obtained_desc.StructureByteStride == desc.StructureByteStride,
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"Test %u: Got unexpected StructureByteStride %u.\n", i, obtained_desc.StructureByteStride);
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hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer);
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hr = ID3D11Buffer_QueryInterface(buffer, &IID_ID3D10Buffer, (void **)&d3d10_buffer);
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ID3D11Buffer_Release(buffer);
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ID3D11Buffer_Release(buffer);
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@ -9575,7 +9705,7 @@ START_TEST(d3d11)
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test_texture2d_interfaces();
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test_texture2d_interfaces();
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test_create_texture3d();
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test_create_texture3d();
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test_texture3d_interfaces();
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test_texture3d_interfaces();
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test_buffer_interfaces();
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test_create_buffer();
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test_create_depthstencil_view();
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test_create_depthstencil_view();
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test_depthstencil_view_interfaces();
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test_depthstencil_view_interfaces();
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test_create_rendertarget_view();
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test_create_rendertarget_view();
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