Release 2.6.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alexandre Julliard 2017-04-13 20:03:45 +02:00
parent 3abb995842
commit 7099353144
4 changed files with 352 additions and 406 deletions

737
ANNOUNCE
View File

@ -1,18 +1,16 @@
The Wine development release 2.5 is now available.
The Wine development release 2.6 is now available.
What's new in this release (see below for details):
- Support for message-mode named pipes.
- Translation of version resources through po files.
- Transform feedback support in Direct3D.
- Scheduler classes in C++ runtime.
- Better scrolling in popup menus.
- More improvements to the XML reader.
- Multi-threaded command stream in Direct3D.
- More Shader Model 5 instructions.
- More support for 3D textures.
- Better font transformations in DirectWrite.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/2.x/wine-2.5.tar.xz
http://mirrors.ibiblio.org/wine/source/2.x/wine-2.5.tar.xz
http://dl.winehq.org/wine/source/2.x/wine-2.6.tar.xz
http://mirrors.ibiblio.org/wine/source/2.x/wine-2.6.tar.xz
Binary packages for various distributions will be available from:
@ -28,428 +26,375 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 2.5 (total 30):
Bugs fixed in 2.6 (total 25):
17195 Multiple applications and games need support for named pipe message mode (NamedPipe datagrams need to be _really_ datagrams)
23302 Not standard background color in Wine configuration
32925 WinUAE 2.5.1 beta crashes on unimplemented function KERNEL32.dll.GetVolumeInformationByHandleW
33899 Mouse moves screen in fullscreen.
34676 Gas Guzzlers Combat Carnage Demo needs msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ
37402 WideCharToMultiByte is supposed to reject invalid flags
37887 SteuerSparErklärung 2015: crashes when importing a receipt on unimplemented function msvcr120.dll.?_Trace_ppl_function@Concurrency@@YAXABU_GUID@@EW4ConcRT_EventType@1@@Z
38526 QTravel, part of Qstarz PC Suite (Q2000) v3.x crashes on startup
40328 Rayman 3 Crashes loading 2nd level.
40465 The sting demo is mainly black
40480 Skyrim crashes with "wined3d_texture_load Failed to load location (srgb 0)."
40789 Rayman 3 Crashes on first lv.
41213 Elder Scrolls Online requires more than 16 samplers in pixel shaders with D3D11 renderer
41757 Natsuiro Asagao Residence (demo): fails to detect Japanese environment.
42017 Silence d3d11_immediate_context_OMSetBlendState spam at console
42050 wine-mono 4.6.4 System.argumentException (APB Reloaded)
42271 Final Fantasy X needs msvcr110.dll.__crtUnhandledException
42621 Unimplemented function msvcr120.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z
42626 unimplemented function msvcr110.dll.__crtUnhandledException
42629 Galactic Civilization 3 fails to run
42656 ACDSee Pro 10 needs msvcp140.dll.?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z
42657 ACDSee Pro 9 needs msvcr120.dll.?Alloc@Concurrency@@YAPEAX_K@Z
42658 Playstation Now needs msvcr120.dll.?Alloc@Concurrency@@YAPAXI@Z
42665 Mafia III launcher fails to start (needs uiautomationcore.dll.UiaLookupId)
42670 Mafia III launcher fails to start (needs uiautomationcore.dll.UiaGetReservedMixedAttributeValue)
42671 Mafia III launcher fails to start (needs uiautomationcore.dll.UiaGetReservedNotSupportedValue)
42684 Steep (Ubisoft) needs iphlpapi.dll. GetUnicastIpAddressTable
42688 Native Acces crashes on unimplemented msvcp140.dll.?__ExceptionPtrCompare@@YA_NPBX0@Z
42700 Mafia III stops after launching (needs api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3)
42703 Excel 2010 does not work: unimplemented function oleaut32.dll.GetAltMonthNames
2624 In dialogs, an incorrect extra WM_ERASEBKGND is sent after WM_PAINT
22220 TNR MoonLight 2.31.122 works incorrectly
27638 combined hindi text like nna kra causes the keyboard cursor to go far off
29997 StudioTax 2011 crashes during installation
30684 Mono: GroupBox draws border line after text
38213 Japanese vertical text incorrected
39856 Regedit: Default registry key is not the same as on Windows
40508 The Witness: black screen on start (32-bit version)
40628 Multiple games need msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (World of Tanks v0.9.15, Bethesda.net Launcher, Train Fever)
40786 Legacy of kain Defiance to crashes when called by script
41403 Ri-li 2.0.1: No window content shown (just title bar)
41774 Rogue operatives - only white screen in game with HUD
41995 Neverwinter Online broken graphics and game crash with DX11
42352 The Solus Project: Backend can't handle opcode gather4
42449 Multiple apps need function msvcr120.dll.fesetround (0 A.D., BeamNG.drive)
42655 Aliens vs. Predator (2010) needs d3dx11_42.dll.D3DX11FilterTexture
42707 World of Warships: Cannot display inventory and clan screens
42736 scanf doesn't work as expected when using format string contains non-ascii chars
42747 DevExpress .NET Installer needs function uiautomationcore.dll.UiaReturnRawElementProvider
42748 Flickering, disappearing text in Steam client user interface (DirectWrite enabled)
42762 Multiple 64-bit games no longer start with a seh unwind error (No Man's Sky (GOG), Witcher 3, Gal*Gun Double Peace)
42774 WinHttpQueryAuthSchemes fails to return the correct supported value for multiple WWW-Authenticate
42782 Wine iexplore crashes loading http://news.theraoffice.com
42799 Neverwinter Online needs SM4 retc instruction
42803 Large data received on a 401 error causes authentication to fail
----------------------------------------------------------------
Changes since 2.4:
Changes since 2.5:
Akihiro Sagawa (7):
regsvr32: Use neutral language for the version resource.
explorer: Use neutral language for the version resource.
winemac.drv: Use neutral language for the version resource.
wrc: Add support for translating version info through po files.
version/tests: Check the translation resource before testing.
version: Add support for FILE_VER_GET_LOCALISED flag.
kernel32: Add localized version resource.
Alexandre Julliard (11):
glu32: Load libGLU dynamically.
glu32: Use the correct data types.
glu32: Implement gluGetTessProperty.
glu32: Implement gluCheckExtension.
glu32: Load libGLU only when functions are actually called.
glu32: Make gluGetString return the same data as on Windows.
wrc: Only add translations for specific fields in version blocks.
include: Add a glu.h header.
glu32: Implement gluErrorString.
glu32: Implement gluErrorUnicodeStringEXT.
opengl32: Directly link to glu32.
Alex Henrie (5):
ntdll: Don't report false memory statistics for other processes.
ntdll: Implement ProcessVmCounters for Linux.
kernel32: Simplify Linux implementation of GlobalMemoryStatusEx.
winecfg: Paint text on About tab with the right background color.
kernel32: Check for invalid flags in codepage conversion functions.
Alistair Leslie-Hughes (9):
odbccp32: Implement SQLInstallTranslator.
winhttp/tests: Added multi Authenticate header test.
odbccp32: Implement SQLRemoveTranslator/W.
odbccp32: Implement SQLConfigDriver/W.
odbccp32: Look in LOCAL_MACHINE for the driver.
include: Add interfaces IWMHeaderInfo/2/3.
wmvcore/tests: Add initial tests.
winhttp/tests: Test when large amount of data is returned from a 401.
mtxdm: Implement GetDispenserManager.
Alexandre Julliard (1):
po: Regenerate the po files.
Andrew Wesie (1):
wined3d: Support render target array index semantic value.
Alistair Leslie-Hughes (5):
odbccp32: Implement SQLRemoveDriver/SQLRemoveDriverW.
include/lmserver.h: Add missing SV_TYPE_* defines.
oledb32/tests: Add convert to DBTYPE_NUMERIC tests.
ole32: Add CoRegisterSurrogate/Ex stubs.
dpnet: Share message handler between IDirectPlay8ThreadPool objects.
Andrey Gusev (12):
uiautomationcore: Add UiaLookupId stub.
uiautomationcore: Add UiaGetReservedMixedAttributeValue stub.
uiautomationcore: Add UiaGetReservedNotSupportedValue stub.
api-ms-win-security-systemfunctions-l1-1-0: Add dll.
api-ms-win-core-winrt-roparameterizediid-l1-1-0: Add dll.
api-ms-win-core-quirks-l1-1-0: Add dll.
api-ms-win-core-threadpool-private-l1-1-0: Add dll.
api-ms-win-security-grouppolicy-l1-1-0: Add dll.
api-ms-win-core-registry-l2-1-0: Add dll.
kernelbase: Add QuirkIsEnabled3 stub.
api-ms-win-mm-misc-l1-1-1: Add dll.
api-ms-win-mm-mme-l1-1-0: Add dll.
Andrey Gusev (2):
uiautomationcore: Add UiaReturnRawElementProvider stub.
d3dx11: Add D3DX11FilterTexture stub.
André Hentschel (1):
iphlpapi: Implement GetUnicastIpAddressTable.
ntdll: Bump Win 10 version to 15063.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Aric Stewart (1):
kernel32: Improve locale detection on Android.
Austin English (4):
kernel32: Add GetVolumeInformationByHandleW stub.
kernelbase: Sync spec file to Windows 10.
advapi32: Sync spec file to Windows 10.
d3d10: Sync spec file to Windows 10.
Austin English (1):
joy.cpl: Sync spec file to Windows 10.
Bas Weelinck (1):
start: Ignore multiple quoted arguments as title.
Bruno Jesus (1):
dinput: Assume a 1-to-1 axes map when no axes match.
Can Taşan (3):
po: Turkish translation update.
wine.desktop: Add Turkish translation.
kernel32: Add Unicode character for Turkish lira.
Christian Inci (1):
ntdll/tests: Check debug registers of a newly created thread.
Daniel Lehman (6):
msvcrt: Add _Trace_ppl_function stub.
msvcrt: Implement Concurrency::event.
msvcrt100/tests: Add tests for concurrency::event.
msvcrt: Call unwind handlers on intermediate frames during virtual unwind.
mshtml: Decrement refcount in nsWeakReference::Release (Valgrind).
msxml3/tests: Free ready state BSTR (Valgrind).
Daniel Lehman (11):
msvcp140: Add __crtCloseThreadpoolTimer.
msvcp140: Add __crtCloseThreadpoolWait.
msvcp140: Add __crtWaitForThreadpoolTimerCallbacks.
msvcp140: Add __crtFreeLibraryWhenCallbackReturns.
msvcp140: Add __crtGetCurrentProcessorNumber.
msvcp140: Add __crtFlushProcessWriteBuffers.
msvcr120: Add __crtSleep.
msvcrt: Fix build warnings.
ucrtbase: Add _isblank_l.
msvcrt: Add _iswctype_l.
ucrtbase: Add _iswblank_l.
François Gouget (5):
wined3d: Fix a trailing new-line in an ERR() message.
ddraw: Make ddraw_surface_release_iface() static.
readme: Note that Wine may also use Mac APIs.
readme: Adjust a couple of section separators.
readme: Update and rewrap the French translation.
François Gouget (4):
odbccp32/tests: Make test_SQLInstallDriverEx() static.
kernel32/tests: A spelling fix in a comment.
msvcp140/tests: Make chore_callback() static.
msvcp90: {init,free}_misc() are only used with msvcp >= 100.
Gijs Vermeulen (3):
msvcrt: Add stub for Concurrency::Alloc.
msvcrt: Add stub for Concurrency::Free.
msvcp100: Add stub for Concurrency::is_current_task_group_canceling.
Hans Leidekker (9):
include: Add missing Web Services declarations.
webservices: Implement WsResetChannel.
webservices: Keep track of service proxy state.
webservices: Implement WsResetServiceProxy.
webservices: Implement WsCreateListener and WsFreeListener.
webservices: Implement WsGetListenerProperty and WsSetListenerProperty.
webservices/tests: Add listener tests.
winhttp: Ignore unknown schemes in WinHttpQueryAuthSchemes.
winhttp: Always drain content before sending the next request.
Hans Leidekker (15):
odbccp32/tests: RegGetValueA is not available on Windows XP.
mpr/tests: Try other drive letters if J: is already assigned.
winhttp: Fix a memory leak in insert_header (Valgrind).
wbemprox: Also free data for tables that don't have a fill function (Valgrind).
advpack: Don't trace the contents of an output buffer (Valgrind).
advapi32/tests: Fix a memory leak (Valgrind).
advapi32/tests: Initialize input parameters (Valgrind).
msi: Avoid zero size allocations (Valgrind).
webservices: No longer prefer native.
webservices: Use a table in get_header_name.
webservices: Move error support to a separate file.
webservices: Move heap support to a separate file.
webservices: Implement WS_CHANNEL_PROPERTY_CHANNEL_TYPE.
webservices: Don't allocate an XML buffer until it is needed.
webservices: Implement WsResetMessage.
Henri Verbeet (45):
wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
wined3d: Allow all formats with "glInternal" set in CheckSurfaceCapability().
wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures.
wined3d: Implement cpu_blit_blit_surface().
wined3d: Get rid of wined3d_select_blitter().
wined3d: Reduce indentation in the colour blit case in wined3d_surface_blt().
wined3d: Pass a wined3d_fb_state structure to wined3d_blitter_ops.blitter_clear().
wined3d: Pass the draw rectangle to wined3d_blitter_ops.blitter_clear().
wined3d: Use the blitter interface in wined3d_cs_exec_clear().
wined3d: Send rendertarget view clears through the command stream.
usp10: Rename the chaining context tables in GPOS_apply_ChainContextPos() to something more descriptive.
usp10: Simplify the chaining context table assignments in GPOS_apply_ChainContextPos().
usp10: Range check glyph counts in GPOS_apply_ChainContextPos().
usp10: Return early if the number of positioning operations is 0 in GPOS_apply_ChainContextPos().
wined3d: Get rid of surface_get_rect().
usp10: Rename the chaining context tables in GSUB_apply_ChainContextSubst() to something more descriptive.
usp10: Simplify the chaining context table assignments in GSUB_apply_ChainContextSubst().
usp10: Range check glyph counts in GSUB_apply_ChainContextSubst().
usp10: Avoid special handling if the substitution count is 0 in GSUB_apply_ChainContextSubst().
wined3d: Source resources are always non-NULL in wined3d_cs_exec_blt_sub_resource().
wined3d: Introduce a helper function to assign wined3d_box values.
wined3d: Handle formats with conversions outside surface_upload_from_surface().
wined3d: Assume identical source and destination formats in surface_upload_from_surface().
wined3d: Implement partial support for 3D texture blits.
d3d8/tests: Introduce mip-mapping to add_dirty_rect_test().
d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().
wined3d: Validate that the source and destination dimensions match in wined3d_device_update_texture().
wined3d: Use wined3d_texture_get_memory() in wined3d_device_update_texture_3d().
wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().
wined3d: Require a valid destination point in surface_upload_from_surface().
wined3d: Require a valid source rectangle in surface_upload_from_surface().
wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
wined3d: Avoid modifying the device's shader list outside the command stream.
wined3d: Send texture dirty region updates through the command stream.
wined3d: The destination width and height are always valid in surface_cpu_blt().
wined3d: The source texture is always non-NULL in surface_cpu_blt().
wined3d: Avoid updating the swapchain swap interval from outside the command stream.
wined3d: Use the "arbfp" blitter for P8 and YUV blits.
wined3d: Do not add wined3d internal resources to the device resource list.
wined3d: Send flushes through the command stream.
wined3d: Introduce a multi-threaded command stream implementation.
wined3d: Use wined3d_texture_get_memory() in surface_convert_format().
Henri Verbeet (50):
usp10/tests: Explicitly skip tests when required fonts are not available.
usp10: Pass const metrics to GPOS_convert_design_units_to_device().
usp10: Make the script cache parameter to GPOS_apply_MarkToBase() const.
usp10: Make the script cache parameter to get_opentype_script() const.
usp10: Avoid LPOUTLINETEXTMETRICW.
wined3d: Inline surface_blt_to_drawable() into ffp_blit_blit_surface().
wined3d: Get rid of the (now) redundant "alpha_test" parameter to surface_blt_to_drawable().
wined3d: Use blit_shader.blit_surface() in surface_blt_to_drawable().
wined3d: Merge surface_blt_to_drawable() into surface_load_drawable().
wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer().
wordpad: Fall back to the default position if the saved position is off-screen.
usp10: Avoid LPPOINT.
usp10: Avoid LPWORD.
usp10: Avoid LPBYTE.
usp10: Avoid LPCWSTR.
wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer().
wined3d: Properly handle back-buffers in surface_translate_drawable_coords().
wined3d: Properly handle back-buffers in context_get_rt_size().
wined3d: Use draw_textured_quad() in swapchain_blit().
wined3d: Pass the destination location to blit_shader.blit_surface().
winex11: Use GLX_OML_sync_control to synchronise buffer swaps with X11DRV_FLUSH_GL_DRAWABLE requests.
usp10: Avoid LPWSTR.
usp10: Avoid LPCVOID.
usp10: Avoid LPVOID.
usp10: Introduce a helper function to lookup a script in the script cache.
wined3d: Use blit_shader.blit_surface() in swapchain_blit().
wined3d: Get rid of the redundant context_acquire() call in swapchain_blit().
wined3d: Get rid of blit_shader.set_shader() and blit_shader.unset_shader().
wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
wined3d: Use WINED3D_BLT_SRC_CKEY to present the logo texture.
usp10: Introduce a helper function to lookup a language in a LoadedScript structure.
usp10: Double the scripts array size when growing it in GPOS_expand_script_cache().
usp10: Double the languages array size when growing it in GPOS_expand_language_cache().
usp10: Get rid of some code duplication in GPOS_expand_feature_cache().
usp10: Get rid of the code duplication between GSUB_initialize_feature_cache() and GPOS_expand_feature_cache().
wined3d: Create the logo texture with WINED3D_TEXTURE_CREATE_GET_DC.
wined3d: Recreate the logo texture if needed in wined3d_device_reset().
wined3d: Just print a message if loading the logo bitmap failed.
wined3d: Introduce a separate function for doing colour fills in the CPU blitter.
wined3d: Validate the rectangle in wined3d_device_clear_rendertarget_view().
wined3d: Only drop WINED3D_MAP_DISCARD right before mapping the buffer object in wined3d_buffer_map().
ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view().
wined3d: Remove WINED3D_BLT_COLOR_FILL support from wined3d_texture_blit().
wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().
wined3d: Pass a wined3d_rendertarget_view to surface_cpu_blt_colour_fill().
wined3d: Get rid of the unused "priv" parameter to gen_p8_shader().
wined3d: Get rid of the unused "priv" parameter to gen_yuv_shader().
wined3d: Get rid of the unused "priv" argument to arbfp_gen_plain_shader().
wined3d: Make the FBO blitter a proper blitter.
wined3d: Use the blitter interface in swapchain_blit().
Hugh McMaster (12):
regedit/tests: Add import tests with various combinations of spaces and tabs.
regedit: Skip any leading spaces and tabs that may be present in the line being parsed.
reg/tests: Add import tests with various combinations of spaces and tabs.
reg/tests: Add tests for importing DWORD values.
reg/tests: Add a few more import tests.
regedit/tests: Add tests for importing DWORD values.
regedit/tests: Add a few more import tests.
regedit: Re-implement convertHexToDWord().
reg/tests: Add more REG_SZ import tests.
reg/tests: Add some missing REG_SZ import tests from regedit.exe.
regedit/tests: Add some REG_SZ import tests.
comctl32: Improve right-click handling in treeview controls.
Hugh McMaster (14):
comctl32/tests: Move the WineTest subkey in toolbar.c into HKEY_CURRENT_USER\Software\Wine.
regedit: Re-implement processRegLinesW().
regedit/tests: Add missing ok() check after RegOpenKeyExA().
regedit: Parse UTF-16 file header for validation.
regedit: Re-implement processRegLinesA().
regedit: Return success or failure from import functions.
regedit: Accept various forms of "REGEDIT" with trailing characters.
regedit/tests: Add mixed line concatenation and comment tests.
reg/tests: Add mixed line concatenation and comment tests.
regedit: Remove data types that cannot be imported and clean-up data_types array.
regedit: Do not use REG_NONE as the default data type on import error.
regedit: Do not select/highlight a listview item on refresh.
regedit: Make "Unknown Type" translatable.
regedit: Remove unused #define.
Huw D. M. Davies (12):
wbemdisp: Add missing methods to the ISWbemObjectVtbl.
wbemdisp: Search for the generic methods and properties as well as the dynamic ones.
wbemdisp: Invoke the generic methods and properties as well as the dynamic ones.
wbemdisp: Implement ISWbemObject::get_Properties_.
wbemdisp: Implement ISWbemPropertySet::Item.
wbemdisp: Implement ISWbemProperty::get_Value.
gdi32/tests: Prevent a crash if the shell dlg font is not found.
riched20: Don't compare the colours if the old and new states are both auto.
include: Add {Is,Set}ProcessDPIAware().
user32/tests: Correctly restore the caption sizes when run in DPI scaling mode.
user32/tests: Fix a few failures in DPI scaling mode.
user32/tests: Fix tests for minimium icon spacing when not in DPI scaling mode.
Huw D. M. Davies (19):
kernel32/tests: Always retrieve the output mode.
winedbg: Return after raising an exception.
msi/tests: Clean up the registry in the correct order.
user32: Explicitly set last error to ERROR_SUCCESS.
user32: Rationalize the popup menu margin calculation.
user32: Add a helper to retrieve the height of the scroll arrows.
user32: Simplify GetMenuItemRect().
user32: Add an items rect to the header and use it to fix scrolling down.
user32: Store the item rects as relative to the items_rect.
user32: Clip painting to the items_rect.
user32: Don't fill the background when drawing the scroll arrows.
user32: Scale the scroll arrows with the menu's font size.
user32: Don't finish tracking when the menu borders or scroll arrows are clicked.
user32: Disable scrolling for multi-column menus.
user32: Limit the menu height to that of the work area.
user32: Remove the height parameter from MENU_DrawMenuItem().
user32: Pass a POPUPMENU ptr to MENU_DrawMenuItem().
user32: Simplify the use of rectangles.
user32: Don't bother drawing an item if it's outside the items_rect.
Jacek Caban (33):
xmllite/tests: Use reader_value helper in one more place (Coverity).
ws2_32: Added register_async helper.
ws2_32/tests: Added WSARecv tests using completion function.
ws2_32: Use register_async for WS2_async_recv.
ws2_32: Use register_async for WS2_async_send.
wininet: Don't use returned read size if read failed in gzip_read.
mshtml: Added IHTMLTableCell::rowSpan property implementation.
mshtml: Added IHTMLTableCell::colSpan property implementation.
ws2_32: Store async callback in ws2_async_io struct.
ntdll: Store async callback in async_fileio struct.
ntdll: Use callback stored in async user for calling APC_ASYNC_IO.
ntdll: Introduce server_async helper.
server: Pass APC in async_data_t.
server: Use stored APC in async_set_result.
server: Removed no longed needed APC from APC_ASYNC_IO reply.
ntdll: Remove no longer needed APC handling from APC_ASYNC_IO callbacks.
ntdll: Remove no longer needed APC from async_fileio.
services: Call RpcMgmtWaitServerListen in RPC_Stop.
server: Introduce async_is_blocking helper and use it in sock_ioctl.
server: Use async_is_blocking in queue_irp.
server: Remove no longer needed blocking argument from ioctl fd op.
server: Remove no longer needed blocking argument from read fd op.
server: Remove no longer needed blocking argument from write fd op.
server: Remove no longer needed blocking argument from flush fd op.
server: Remove no longer needed blocking requests arguments.
mshtml/tests: Added IMarshal and IManagedObject QueryInterface tests.
mshtml: Silence failing QueryInterfaces common for .net applications.
mshtml.idl: Added helper macros for element coclasses and use it where appropriate.
mshtml.idl: Added HTMLGenericElement coclass declaration.
mshtml.idl: Added HTMLLinkElement coclass declaration.
mshtml.idl: Added HTMLImg coclass declaration.
mshtml.idl: Added HTMLXMLHttpRequest coclass declaration.
mshtml.idl: Added HTMLAnchorElement coclass declaration.
Jacek Caban (46):
xmllite: Return WC_E_SYNTAX if there is unexpected data in the end of the stream.
xmllite: Fixed buffer handling in reader_parse_reference.
server: Store connected pipe_end in pipe_end struct.
server: Store buffer size in pipe_end.
server: Introduce server-side I/O mode for named pipes.
server: Use no_fd_queue_async for named pipe ends in server I/O mode.
xmllite: Fixed ReadValueChunk implementation.
xmllite: Replace crln in input buffer with nl.
xmllite: Return empty value for end element and none nodes.
xmllite/tests: Added more value tests.
server: Introduce pipe message queue.
server: Implement disconnecting message queue.
server Introduce write queue for server-side named pipe I/O.
server: Implement server-side named pipe write.
server: Added server-side FSCTL_PIPE_PEEK implementation.
server Introduce read queue for server-side named pipe I/O.
server: Implement server-side named pipe read.
server: Don't release client fd in do_disconnect for pipes in server-side I/O mode.
server: Use server-side I/O for message mode named pipes.
kernel32/tests: Added more named pipe tests.
server: Added support for message mode named pipe reads.
server: Added support for flushing client pipe.
kernel32/tests: Added tests of pipe write cancelled on process termintation.
ntdll/tests: Moved pipe read tests to pipe.c.
xmllite/tests: Added set_input_string helper.
xmllite: Don't fail in readerinput_detectencoding if input buffer has 3 bytes.
ntdll/tests: Run read tests in all modes and directions.
ntdll/tests: Added tests of partial reads and reads with invalid wait handle.
xmllite/tests: Added read_node helper.
xmllite/tests: Added next_attribute helper.
xmllite/tests: Added reader_value helper.
xmllite/tests: Added reader_name helper.
xmllite/tests: Added reader_prefix helper.
xmllite/tests: Added reader_namespace helper.
xmllite/tests: Added reader_qname helper.
xmllite/tests: Added read_value_char helper.
xmllite: Clear all parser values in SetInput.
xmllite/tests: Added tests for returned string pointers.
kernel32: Use default buffer size in CreatePipe if 0 was passed.
usp10: Check if corresponding headers are present before accessing their feature lists in _initialize_feature_cache.
xmllite: Don't use StringValue_LocalName for element nodes.
xmllite/tests: Added move_to_element helper.
xmllite: Store allocated copy of local name in attribute struct and use that instead of StringValue_LocalName.
xmllite: Allow reading from allocated strings in ReadValueChunk.
xmllite: Allocate value in reader_add_attr.
xmllite: Return local name stored in namespace for prefixed namespace attribute values.
Jactry Zeng (1):
quartz/tests: Test IFilterGraph2::RenderFile with multithread.
Jactry Zeng (2):
devenum: Use RegQueryValueExW instead of RegQueryValueW.
devenum: Implement IMoniker::IsEqual().
Jakub Bartmiński (1):
regedit: Fall back to tree root on invalid path.
Józef Kucia (50):
wined3d: Make wined3d samplers usable when ARB_sampler_objects is not available.
wined3d: Create wined3d sampler for default sampler.
wined3d: Create wined3d sampler for NULL sampler.
wined3d: Introduce wined3d_sampler_bind() helper function.
wined3d: Use wined3d samplers unconditionally for applying legacy sampler states.
wined3d: Make wined3d samplers responsible for setting texture base level.
wined3d: Abort state application when there is problem with newly created sampler object.
wined3d: Remove irrelevant comment.
d3d11: Avoid spurious FIXME messages about unhandled DXBC chunks.
d3d11: Make extracting input signature more robust.
d3d11: Avoid magic number in d3d10_device_SOSetTargets().
wined3d: Do not generate FFP fragment shader when SM4 vertex shader is active.
d3d11: Downgrade unknown DWORD FIXMEs() to WARN() messages.
wined3d: Load core GL transform feedback functions.
wined3d: Handle stream output buffer bind flag.
wined3d: Generate geometry shader outputs when NULL pixel shader is used.
wined3d: Introduce wined3d_stream_output_desc.
d3d11: Factor out shader_find_signature_element() function.
d3d11: Implement d3d11_device_CreateGeometryShaderWithStreamOutput().
d3d11: Use ARRAY_SIZE() macro.
wined3d: Do not compute color/NP2 fixup PS compile arguments for SM4+.
wined3d: Allow creating shader resource views for cube map and rectangle textures.
d3d10core/tests: Introduce get_resource_data() helper function.
d3d11/tests: Introduce get_resource_data() helper function.
d3d11: Try to avoid spurious blend state FIXMEs().
d3d11: Correctly handle multiple stream output elements for single output register.
d3d11: Validate stream output description.
wined3d: Add ARB_transform_feedback2 extension.
wined3d: Add ARB_transform_feedback3 extension.
wined3d: Specify geometry shader outputs to record in stream output buffers.
d3d11: Validate stream output buffer strides.
wined3d: Consider buffer strides when generating transform feedback varyings.
wined3d: Exit early in shader_glsl_init_transform_feedback() if stream output is disabled.
wined3d: Acquire stream output buffers for draw calls.
wined3d: Bind transform feedback buffers.
d3d11: Replace another magic number with D3D10_SO_BUFFER_SLOT_COUNT.
d3d11/tests: Use ARRAY_SIZE() macro.
d3d11/tests: Add test for resuming stream output.
d3d11: Validate stream output descriptions for feature level < 11_0.
d3d11/tests: Add test for stream output descriptions.
d3d11/tests: Add test for feature level 10 stream output descriptions.
wined3d: Enable transform feedback if geometry shader with stream output is active.
wined3d: Add support for rasterizer discard.
wined3d: Pause transform feedback between draw calls.
wined3d: Resume transform feedback after geometry shader switch.
wined3d: Support simple stream output descriptions when ARB_TRANSFORM_FEEDBACK3 is not available.
d3d11: Implement d3d10_device_CreateGeometryShaderWithStreamOutput().
wined3d: Fix transform feedback primitive mode.
d3d10core/tests: Add test for resuming stream output.
d3d10core/tests: Use ARRAY_SIZE() macro.
Józef Kucia (46):
wined3d: Recognize SM5 ibfe opcode.
wined3d: Implement SM5 ibfe instruction.
d3d11/tests: Add test for SM5 ibfe instruction.
d3d11/tests: Add test for stream output buffer stride equal to 0.
d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput().
d3d10core/tests: Port stream output tests from d3d11.
wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().
wined3d: Introduce context_reacquire() helper function.
wined3d: Simplify logic in wined3d_event_query_issue().
wined3d: Store stream index in shader signature elements.
d3d11: Parse OSG5 output signatures.
d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.
wined3d: Add support for cube shadow samplers.
wined3d: Store render target info instead of surfaces in "blit_targets".
wined3d: Add basic support for rendering to 3D textures.
wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
wined3d: Use wined3d_texture_get_texture_name() helper in more places.
wined3d: Simply use view size as drawable size for resources other than 2d textures.
wined3d: Eliminate holes in wined3d_buffer structure.
wined3d: Eliminate holes in wined3d_resource structure.
wined3d: Eliminate holes in wined3d_shader_instruction structure.
wined3d: Use register mask for SV_IsFrontFace pixel shader inputs.
wined3d: Allow copying 3D texture resources.
wined3d: Reuse view validation function for render target views.
wined3d: Create texture views for render target views.
wined3d: Change GL internal format for R32_TYPELESS.
wined3d: Attach render target texture views to FBO.
wined3d: Differentiate between single layer and layered render target views.
wined3d: Add ARB_texture_gather extension.
wined3d: Implement SM4.1 gather4 instruction.
wined3d: Implement SM5 gather4_c instruction.
wined3d: Support SM5 variant of gather4.
wined3d: Implement SM5 gather4_po instruction.
wined3d: Implement SM4 retc instruction.
wined3d: Fix atomics for raw thread group shared memory.
d3d11/tests: Add test for gather4 instructions.
wined3d: Use ARB_explicit_attrib_location for fragment shader outputs.
wined3d: Explicitly bind frag data location for fragment shader outputs.
wined3d: Use GLSL 1.30 for all shaders if available.
wined3d: Avoid using deprecated built-in shader inputs/outputs.
wined3d: Avoid using deprecated gl_ClipVertex.
wined3d: Generate pixel shader specific declarations in shader_glsl_generate_pshader().
wined3d: Generate geometry shader specific declarations in shader_glsl_generate_geometry_shader().
wined3d: Generate vertex shader specific declarations in shader_glsl_generate_vshader().
wined3d: Add shader_precompile() to shader_backend_ops.
wined3d: Precompile compute shaders.
Marcus Meissner (1):
kernel32/tests: Fixed incorrect buffer sizes.
Ken Thomases (1):
winemac: Send Help key presses directly to the window, bypassing -[NSApplication sendEvent:].
Marcin Mikołajczak (1):
po: Updated Polish translation.
Matteo Bruni (4):
d3dx9: Override d3dx9_get_param_value_ptr() return value only on array overflow.
d3d10core/tests: Add a geometry shader test.
d3d11/tests: Add a geometry shader test.
wined3d: Get rid of the point sprite coordinate origin warning.
d3dx9: Dump preshader immediates table.
include: Add comments for render states added with newer D3D versions.
include: Fix render state maximum version comments.
wined3d: Split line antialiasing to a separate state handler.
Michael Stefaniuc (1):
include: Use offsetof() instead of open coding it.
Michael Stefaniuc (5):
kernel32/tests: Test HeapReAlloc with size 0.
comctl32/tests: Add an ImageList_Copy() test.
dmsynth: Don't store a SynthSink implementation in IDirectMusicSynth8Impl.
dwrite: Use SetRectEmpty() instead of memset().
dbghelp: Use debugstr_a() to trace a string that can be NULL.
Nikolay Sivov (16):
xmllite/tests: Added missing return value check (Coverity).
dwrite/tests: Initial test for HasKerningPairs().
scrrun/tests: Skip some tests if drive is not ready.
comctl32/taskdialog: Initial implementation of a minimal task dialog.
dwrite: Handle allocation failure for main run bitmap.
readme: Update Russian translation.
msxml3: Support IPersistStream* as IXSLProcessor output.
include: Fix IRequestDictionary and IResponse definition.
oleaut32: Implement GetAltMonthNames().
msxml3/tests: Added a test for IResponse processor output.
msxml3: Added support for setting IResponse as xsl processor output.
comctl32/tests: Fully initialize message tests data.
dwrite: Simplify requested texture type validation in IDWriteGlyphRunAnalysis.
dwrite: Allocate glyph buffer once per run rendering pass.
dwrite/tests: Test glyph count for each DrawGlyphRun().
dwrite: Fix off by one error in glyph count adjustment.
Nikolay Sivov (28):
xmllite: Recognize us-ascii encoding.
xmllite/writer: Preserve original encoding name spelling in writer output.
dwrite: Added missing max bitmap size initialization.
shlwapi/tests: Remove workarounds for versions we don't test on anymore.
usp10: Handle invalid arguments in ScriptIsComplex().
dwrite: Use transformed glyph origins in glyph run analysis.
dwrite: Use scaled font size in glyph run analysis.
dwrite: Use user transform when rendering individual glyphs.
d2d1: Use render target transform in bitmap text rendering mode.
comctl32/tests: Some tests for TVM_SORTCHILDREN.
dwrite: Classify direction control characters as complex.
dwrite/tests: Test number of lines for a failing drawing test.
dwrite/tests: Some bidi resolution tests.
dwrite: Fix explicit levels returned for LRE and RLE control characters.
gdi32: Trace charmap encoding as 4 bytes tag.
dwrite: Initial implementation of ComputeGlyphOrigins().
include: Update with recently added DirectWrite API.
msxml3: Improve error handling (Coverity).
dwrite/tests: Test locale name length in DrawGlyphRun().
crypt32/tests: Statically link to CertAddStoreToCollection().
ole32/tests: Test pointer returned by ProgIDFromCLSID() on failure.
qcap/tests: Return cloned enumeration objects (Coverity).
dwrite: Improve font objects refcounting.
dwrite: Pass index directly to font and family creation helpers.
dwrite: Fix file object leak.
xmllite/reader: Fix IID argument handling in CreateXmlReader().
xmllite/writer: Fix IID argument handling in CreateXmlWriter().
gdi32: Fix widths returned by GetCharWidthI().
Paul Gofman (4):
d3dx9: Don't apply unmodified states in CommitChanges().
d3dx9/tests: Factor out vertex shader constants check helper function from test_effect_preshader().
d3dx9/tests: Add test for CommitChanges().
d3dx9: Fix a warning output in preshader.
Owen Rudge (10):
wsdapi: Add stub DLL.
include: Add partial wsdxmldom.h.
include: Add partial wsdtypes.h.
include: Add partial wsdbase.idl.
include: Add partial wsdxml.idl.
include: Add partial wsddisco.idl.
include: Add partial wsdapi.h.
wsdapi: Add stub implementation of IWSDiscoveryPublisher.
wsdapi: Add implementation of SetAddressFamily.
wsdapi/tests: Add initial tests for WSDCreateDiscoveryPublisher.
Piotr Caban (43):
msvcrt: Optimize Concurrency::event implementation.
concrt140: Add missing i386 spec file entries.
msvcp140: Add {_Schedule,_Reschedule,_Release}_chore implementation.
user32: Don't call IsChild with NULL window in EnableWindow.
msvcrt: Add Context class static functions stubs.
msvcrt: Add ExternalContextBase class stub.
msvcrt: Add ExternalContextBase::GetId implementation.
msvcrt/tests: Add Context::Id tests.
msvcrt: Add scheduler_resource_allocation_error class implementation.
msvcrt: Move bad_alloc vtable definition into __asm_dummy_vtables function.
msvcrt: Throw throw_scheduler_resource_allocation_error on Context tls index allocation error.
msvcp100: Improve is_current_task_group_canceling function stub.
msvcrt: Add __ExceptionPtrCompare implementation.
msvcrt: Implement caching in Concurrency::Alloc.
msvcrt: Add improper_lock class implementation.
msvcrt: Add SchedulerPolicy class stub.
msvcrt: Add helper for exception throwing.
msvcrt: Add invalid_scheduler_policy_key class implementation.
msvcrt: Add invalid_scheduler_policy_value class implementation.
msvcrt: Add invalid_scheduler_policy_thread_specification class implementation.
msvcrt: Add SchedulerPolicy class implementation.
msvcrt: Throw improper_lock exception in critical_section::lock and try_lock_for.
msvcrt: Add Scheduler class stub.
msvcrt: Add Scheduler::Create implementation.
msvcrt: Add ThreadScheduler::GetPolicy implementation.
msvcrt: Add ThreadScheduler::Id implementation.
msvcrt: Add ThreadScheduler::GetNumberOfVirtualProcessors implementation.
msvcrt: Add ThreadScheduler::Release implementation.
msvcrt: Add ThreadScheduler::RegisterShutdownEvent implementation.
msvcrt: Add improper_scheduler_attach class implementation.
msvcrt: Add ThreadScheduler::Attach implementation.
msvcrt: Add CurrentScheduler class stub.
msvcrt: Add CurrentScheduler::Create implementation.
msvcrt: Add Scheduler::SetDefaultSchedulerPolicy implementation.
msvcrt: Add CurrentScheduler::Get implementation.
msvcrt: Add improper_scheduler_detach class implementation.
msvcrt: Attach context to default scheduler on creation.
msvcrt: Add CurrentScheduler::Detach implementation.
msvcrt: Add CurrentScheduler::Id implementation.
msvcr100: Fix ThreadScheduler virtual table.
msvcrt/tests: Add initial Scheduler tests.
msvcrt: Fix handling of unsigned chars in scanf format.
msvcr120: Add fesetround implementation.
Paul Gofman (6):
d3dx9: Support relative addressing in preshaders.
d3dx9/tests: Extend test for relative addressing in preshaders.
d3dx9/tests: Add more tests for relative addressing in preshaders.
d3dx9/tests: Add tests for effect state manager.
d3dx9: Support effect state manager.
d3dx9: Preserve states regardless of state manager presence.
Viktor Semykin (1):
shlwapi: Add SHCreateMemStream shlwapi.h.
Piotr Caban (7):
msvcrt: Fix wide characters handling in wscanf functions.
msvcrt: Add CurrentScheduler::GetNumberOfVirtualProcessors implementation.
msvcrt: Improve CurrentScheduler::Get implementation.
msvcrt: Forward remaining CurrentScheduler functions to current scheduler object.
msvcrt: Add _Scheduler class implementation.
msvcrt: Add _CurrentScheduler class implementation.
msvcrt: Don't call unwind handlers when unwinding nested catch blocks.
Vitaly Lipatov (2):
include: Add PERF_DATA_BLOCK struct definition.
advapi32/tests: Add test prototype for RegQueryValueEx HKEY_PERFORMANCE_DATA.
Stefan Dösinger (10):
comctl32/tests: Don't dump successful sequences on Windows.
d3dx9/tests: Use float bit patterns in test_D3DXFloat_Array.
comctl32/tests: Test messages sent to the pager child.
comctl32/tests: Extend PGM_SETCHILD tests.
comctl32: Don't touch the new child twice in PGM_SETCHILD.
d3d9/tests: Relax the partially initialized varyings test.
d3d8/tests: Relax the partially initialized varyings test.
d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
d3d9/tests: Disable the SM3 uninitialized diffuse test.
d3d9/tests: Fix stream_test cases which do not use stream 0.
Zebediah Figura (3):
user32/tests: Add tests for EnableWindow().
user32: Don't call ReleaseCapture() in EnableWindow().
user32: Always send WM_CANCELMODE when disabling a window.
Viktor Semykin (3):
windowscodecs/tests: Test for png codec seeking too far.
windowscodecs: Fixed loading png from streams.
windowscodecs/tests: Test with SHCreateMemStream.
Zhenbo Li (1):
quartz: Remove an unnecessary if.
Zebediah Figura (1):
winedump: Correctly process options for default mode.
--
Alexandre Julliard

View File

@ -609,6 +609,7 @@ Jaime Rave
Jaka Kranjc
Jake Hamby
Jakob Eriksson
Jakub Bartmiński
James Abbatiello
James Courtier-Dutton
James Dean Anderson

View File

@ -1 +1 @@
Wine version 2.5
Wine version 2.6

18
configure vendored
View File

@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69 for Wine 2.5.
# Generated by GNU Autoconf 2.69 for Wine 2.6.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='2.5'
PACKAGE_STRING='Wine 2.5'
PACKAGE_VERSION='2.6'
PACKAGE_STRING='Wine 2.6'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='http://www.winehq.org'
@ -2236,7 +2236,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 2.5 to adapt to many kinds of systems.
\`configure' configures Wine 2.6 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -2306,7 +2306,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 2.5:";;
short | recursive ) echo "Configuration of Wine 2.6:";;
esac
cat <<\_ACEOF
@ -2514,7 +2514,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 2.5
Wine configure 2.6
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@ -3032,7 +3032,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 2.5, which was
It was created by Wine $as_me 2.6, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@ -19233,7 +19233,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 2.5, which was
This file was extended by Wine $as_me 2.6, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -19304,7 +19304,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
Wine config.status 2.5
Wine config.status 2.6
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"