d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is called with invalid level.

This commit is contained in:
Józef Kucia 2012-05-22 22:19:32 +02:00 committed by Alexandre Julliard
parent 75d166f62c
commit 707c3559a2
1 changed files with 9 additions and 1 deletions

View File

@ -656,11 +656,19 @@ static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
struct wined3d_resource *sub_resource;
struct d3d8_surface *surface_impl;
UINT sub_resource_idx;
DWORD level_count;
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
if (level >= level_count)
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
sub_resource_idx = level_count * face + level;
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
{
wined3d_mutex_unlock();