d3d9: Release system memory wined3d buffer only after the draw buffer is destroyed.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -59,9 +59,10 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DDevice9Ex_AddRef(buffer->parent_device);
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wined3d_mutex_lock();
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wined3d_buffer_incref(buffer->wined3d_buffer);
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if (buffer->draw_buffer)
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wined3d_buffer_incref(buffer->draw_buffer);
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else
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wined3d_buffer_incref(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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}
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@ -81,9 +82,10 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
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IDirect3DDevice9Ex *device = buffer->parent_device;
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wined3d_mutex_lock();
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wined3d_buffer_decref(buffer->wined3d_buffer);
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if (draw_buffer)
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wined3d_buffer_decref(draw_buffer);
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else
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wined3d_buffer_decref(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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@ -270,6 +272,9 @@ static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
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static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
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{
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struct d3d9_vertexbuffer *buffer = parent;
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if (buffer->draw_buffer)
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wined3d_buffer_decref(buffer->wined3d_buffer);
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d3d9_resource_cleanup(&buffer->resource);
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heap_free(buffer);
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}
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@ -387,9 +392,10 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
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{
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IDirect3DDevice9Ex_AddRef(buffer->parent_device);
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wined3d_mutex_lock();
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wined3d_buffer_incref(buffer->wined3d_buffer);
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if (buffer->draw_buffer)
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wined3d_buffer_incref(buffer->draw_buffer);
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else
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wined3d_buffer_incref(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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}
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@ -409,9 +415,10 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
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IDirect3DDevice9Ex *device = buffer->parent_device;
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wined3d_mutex_lock();
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wined3d_buffer_decref(buffer->wined3d_buffer);
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if (draw_buffer)
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wined3d_buffer_decref(draw_buffer);
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else
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wined3d_buffer_decref(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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@ -596,6 +603,9 @@ static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
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static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
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{
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struct d3d9_indexbuffer *buffer = parent;
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if (buffer->draw_buffer)
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wined3d_buffer_decref(buffer->wined3d_buffer);
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d3d9_resource_cleanup(&buffer->resource);
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heap_free(buffer);
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}
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