wined3d: Introduce a backup path for swapchain presents using GDI.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -400,6 +400,73 @@ HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *s
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return WINED3D_OK;
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}
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/* The is a fallback for cases where we e.g. can't create a GL context or
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* Vulkan swapchain for the swapchain window. */
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static void swapchain_blit_gdi(struct wined3d_swapchain *swapchain,
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struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
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{
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struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
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D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
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D3DKMT_CREATEDCFROMMEMORY create_desc;
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const struct wined3d_format *format;
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unsigned int row_pitch, slice_pitch;
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HDC src_dc, dst_dc;
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NTSTATUS status;
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HBITMAP bitmap;
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static unsigned int once;
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TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
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swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
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if (!once++)
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FIXME("Using GDI present.\n");
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format = back_buffer->resource.format;
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if (!format->ddi_format)
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{
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WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
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return;
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}
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wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_SYSMEM);
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wined3d_texture_get_pitch(back_buffer, 0, &row_pitch, &slice_pitch);
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create_desc.pMemory = back_buffer->resource.heap_memory;
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create_desc.Format = format->ddi_format;
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create_desc.Width = wined3d_texture_get_level_width(back_buffer, 0);
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create_desc.Height = wined3d_texture_get_level_height(back_buffer, 0);
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create_desc.Pitch = row_pitch;
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create_desc.hDeviceDc = CreateCompatibleDC(NULL);
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create_desc.pColorTable = NULL;
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status = D3DKMTCreateDCFromMemory(&create_desc);
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DeleteDC(create_desc.hDeviceDc);
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if (status)
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{
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WARN("Failed to create DC, status %#x.\n", status);
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return;
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}
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src_dc = create_desc.hDc;
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bitmap = create_desc.hBitmap;
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TRACE("Created source DC %p, bitmap %p for backbuffer %p.\n", src_dc, bitmap, back_buffer);
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if (!(dst_dc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
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ERR("Failed to get destination DC.\n");
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if (!BitBlt(dst_dc, dst_rect->left, dst_rect->top, dst_rect->right - dst_rect->left,
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dst_rect->bottom - dst_rect->top, src_dc, src_rect->left, src_rect->top, SRCCOPY))
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ERR("Failed to blit.\n");
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ReleaseDC(swapchain->win_handle, dst_dc);
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destroy_desc.hDc = src_dc;
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destroy_desc.hBitmap = bitmap;
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if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
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ERR("Failed to destroy src dc, status %#x.\n", status);
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}
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/* A GL context is provided by the caller */
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static void swapchain_blit(const struct wined3d_swapchain *swapchain,
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struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
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@ -523,6 +590,9 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
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TRACE("Presenting DC %p.\n", context_gl->dc);
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if (context_gl->dc == swapchain_gl->backup_dc)
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swapchain_blit_gdi(swapchain, context, src_rect, dst_rect);
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if (!(render_to_fbo = swapchain->render_to_fbo)
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&& (src_rect->left || src_rect->top
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|| src_rect->right != desc->backbuffer_width
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@ -1152,6 +1222,8 @@ static void swapchain_vk_present(struct wined3d_swapchain *swapchain, const RECT
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if (swapchain_vk->vk_swapchain)
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wined3d_swapchain_vk_blit(swapchain_vk, context_vk, src_rect, dst_rect, swap_interval);
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else
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swapchain_blit_gdi(swapchain, &context_vk->c, src_rect, dst_rect);
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wined3d_swapchain_vk_rotate(swapchain, context_vk);
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