d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3471,8 +3471,13 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
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}
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wined3d_mutex_lock();
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hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
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reg_idx, count, (const struct wined3d_vec4 *)data);
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hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx,
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count, (const struct wined3d_vec4 *)data);
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if (SUCCEEDED(hr) && !device->recording)
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{
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hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
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reg_idx, count, (const struct wined3d_vec4 *)data);
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}
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wined3d_mutex_unlock();
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return hr;
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