d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-09-25 23:05:43 -05:00 committed by Alexandre Julliard
parent c1eafc9931
commit 7033bca45c
1 changed files with 7 additions and 2 deletions

View File

@ -3471,8 +3471,13 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *i
}
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
hr = wined3d_stateblock_set_vs_consts_f(device->update_state, reg_idx,
count, (const struct wined3d_vec4 *)data);
if (SUCCEEDED(hr) && !device->recording)
{
hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
reg_idx, count, (const struct wined3d_vec4 *)data);
}
wined3d_mutex_unlock();
return hr;