d3d11: Implement d3d11_sampler_state_GetDesc().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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038cb1a691
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702e536ca4
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@ -336,13 +336,13 @@ struct d3d_sampler_state
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struct wined3d_private_store private_store;
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struct wined3d_private_store private_store;
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struct wined3d_sampler *wined3d_sampler;
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struct wined3d_sampler *wined3d_sampler;
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D3D10_SAMPLER_DESC desc;
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D3D11_SAMPLER_DESC desc;
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struct wine_rb_entry entry;
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struct wine_rb_entry entry;
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ID3D11Device *device;
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ID3D11Device *device;
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};
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};
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HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
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HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
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const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
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const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
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struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
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/* ID3D10Query */
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/* ID3D10Query */
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@ -3567,7 +3567,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
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if (!object)
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if (!object)
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_sampler_state_init(object, device, desc)))
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if (FAILED(hr = d3d_sampler_state_init(object, device, (const D3D11_SAMPLER_DESC *)desc)))
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{
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{
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WARN("Failed to initialize sampler state, hr %#x.\n", hr);
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WARN("Failed to initialize sampler state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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@ -4112,8 +4112,8 @@ static void d3d_rb_free(void *ptr)
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static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
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static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
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{
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{
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const D3D10_SAMPLER_DESC *ka = key;
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const D3D11_SAMPLER_DESC *ka = key;
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const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
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const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
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return memcmp(ka, kb, sizeof(*ka));
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return memcmp(ka, kb, sizeof(*ka));
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}
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}
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@ -24,12 +24,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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#define D3D10_FILTER_MIP_MASK 0x01
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#define D3D10_FILTER_MAG_MASK 0x04
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#define D3D10_FILTER_MIN_MASK 0x10
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#define D3D10_FILTER_ANISO_MASK 0x40
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#define D3D10_FILTER_COMPARE_MASK 0x80
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/* ID3D11BlendState methods */
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/* ID3D11BlendState methods */
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static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
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static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
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@ -981,7 +975,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateDataInterface(ID3
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static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface,
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static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface,
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D3D11_SAMPLER_DESC *desc)
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D3D11_SAMPLER_DESC *desc)
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{
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = state->desc;
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}
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}
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static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl =
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static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl =
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@ -1088,7 +1086,7 @@ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *if
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TRACE("iface %p, desc %p.\n", iface, desc);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = state->desc;
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memcpy(desc, &state->desc, sizeof(*desc));
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}
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}
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static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
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static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
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@ -1106,44 +1104,44 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
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d3d10_sampler_state_GetDesc,
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d3d10_sampler_state_GetDesc,
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};
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};
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static enum wined3d_texture_address wined3d_texture_address_from_d3d10core(enum D3D10_TEXTURE_ADDRESS_MODE t)
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static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t)
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{
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{
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return (enum wined3d_texture_address)t;
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return (enum wined3d_texture_address)t;
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}
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}
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static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d10core(enum D3D10_FILTER f)
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static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d11(enum D3D11_FILTER f)
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{
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{
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if (f & D3D10_FILTER_MIP_MASK)
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if (D3D11_DECODE_MIP_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
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return WINED3D_TEXF_LINEAR;
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return WINED3D_TEXF_LINEAR;
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return WINED3D_TEXF_POINT;
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return WINED3D_TEXF_POINT;
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}
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}
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static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d10core(enum D3D10_FILTER f)
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static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d11(enum D3D11_FILTER f)
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{
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{
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if (f & D3D10_FILTER_MAG_MASK)
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if (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
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return WINED3D_TEXF_LINEAR;
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return WINED3D_TEXF_LINEAR;
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return WINED3D_TEXF_POINT;
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return WINED3D_TEXF_POINT;
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}
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}
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static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d10core(enum D3D10_FILTER f)
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static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d11(enum D3D11_FILTER f)
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{
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{
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if (f & D3D10_FILTER_MIN_MASK)
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if (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
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return WINED3D_TEXF_LINEAR;
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return WINED3D_TEXF_LINEAR;
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return WINED3D_TEXF_POINT;
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return WINED3D_TEXF_POINT;
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}
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}
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static BOOL wined3d_texture_compare_from_d3d10core(enum D3D10_FILTER f)
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static BOOL wined3d_texture_compare_from_d3d11(enum D3D11_FILTER f)
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{
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{
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return f & D3D10_FILTER_COMPARE_MASK;
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return D3D11_DECODE_IS_COMPARISON_FILTER(f);
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}
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}
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static enum wined3d_cmp_func wined3d_cmp_func_from_d3d10core(D3D10_COMPARISON_FUNC f)
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static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f)
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{
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{
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return (enum wined3d_cmp_func)f;
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return (enum wined3d_cmp_func)f;
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}
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}
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HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
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HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
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const D3D10_SAMPLER_DESC *desc)
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const D3D11_SAMPLER_DESC *desc)
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{
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{
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struct wined3d_sampler_desc wined3d_desc;
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struct wined3d_sampler_desc wined3d_desc;
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HRESULT hr;
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HRESULT hr;
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@ -1155,19 +1153,19 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
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wined3d_private_store_init(&state->private_store);
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wined3d_private_store_init(&state->private_store);
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state->desc = *desc;
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state->desc = *desc;
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wined3d_desc.address_u = wined3d_texture_address_from_d3d10core(desc->AddressU);
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wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU);
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wined3d_desc.address_v = wined3d_texture_address_from_d3d10core(desc->AddressV);
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wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV);
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wined3d_desc.address_w = wined3d_texture_address_from_d3d10core(desc->AddressW);
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wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW);
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memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
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memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
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wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d10core(desc->Filter);
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wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter);
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wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d10core(desc->Filter);
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wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter);
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wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d10core(desc->Filter);
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wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter);
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wined3d_desc.lod_bias = desc->MipLODBias;
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wined3d_desc.lod_bias = desc->MipLODBias;
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wined3d_desc.min_lod = desc->MinLOD;
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wined3d_desc.min_lod = desc->MinLOD;
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wined3d_desc.max_lod = desc->MaxLOD;
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wined3d_desc.max_lod = desc->MaxLOD;
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wined3d_desc.max_anisotropy = desc->Filter & D3D10_FILTER_ANISO_MASK ? desc->MaxAnisotropy : 1;
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wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1;
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wined3d_desc.compare = wined3d_texture_compare_from_d3d10core(desc->Filter);
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wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter);
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wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d10core(desc->ComparisonFunc);
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wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc);
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wined3d_desc.srgb_decode = FALSE;
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wined3d_desc.srgb_decode = FALSE;
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if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))
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if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))
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