d3d11: Implement d3d11_sampler_state_GetDesc().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-10-13 09:13:33 +02:00 committed by Alexandre Julliard
parent 038cb1a691
commit 702e536ca4
3 changed files with 31 additions and 33 deletions

View File

@ -336,13 +336,13 @@ struct d3d_sampler_state
struct wined3d_private_store private_store; struct wined3d_private_store private_store;
struct wined3d_sampler *wined3d_sampler; struct wined3d_sampler *wined3d_sampler;
D3D10_SAMPLER_DESC desc; D3D11_SAMPLER_DESC desc;
struct wine_rb_entry entry; struct wine_rb_entry entry;
ID3D11Device *device; ID3D11Device *device;
}; };
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device, HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN; const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN; struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
/* ID3D10Query */ /* ID3D10Query */

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@ -3567,7 +3567,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
if (!object) if (!object)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
if (FAILED(hr = d3d_sampler_state_init(object, device, desc))) if (FAILED(hr = d3d_sampler_state_init(object, device, (const D3D11_SAMPLER_DESC *)desc)))
{ {
WARN("Failed to initialize sampler state, hr %#x.\n", hr); WARN("Failed to initialize sampler state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);
@ -4112,8 +4112,8 @@ static void d3d_rb_free(void *ptr)
static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry) static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
{ {
const D3D10_SAMPLER_DESC *ka = key; const D3D11_SAMPLER_DESC *ka = key;
const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc; const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
return memcmp(ka, kb, sizeof(*ka)); return memcmp(ka, kb, sizeof(*ka));
} }

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@ -24,12 +24,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d11); WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
#define D3D10_FILTER_MIP_MASK 0x01
#define D3D10_FILTER_MAG_MASK 0x04
#define D3D10_FILTER_MIN_MASK 0x10
#define D3D10_FILTER_ANISO_MASK 0x40
#define D3D10_FILTER_COMPARE_MASK 0x80
/* ID3D11BlendState methods */ /* ID3D11BlendState methods */
static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface) static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
@ -981,7 +975,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateDataInterface(ID3
static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface, static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface,
D3D11_SAMPLER_DESC *desc) D3D11_SAMPLER_DESC *desc)
{ {
FIXME("iface %p, desc %p stub!\n", iface, desc); struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
} }
static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl = static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl =
@ -1088,7 +1086,7 @@ static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *if
TRACE("iface %p, desc %p.\n", iface, desc); TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc; memcpy(desc, &state->desc, sizeof(*desc));
} }
static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl = static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
@ -1106,44 +1104,44 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
d3d10_sampler_state_GetDesc, d3d10_sampler_state_GetDesc,
}; };
static enum wined3d_texture_address wined3d_texture_address_from_d3d10core(enum D3D10_TEXTURE_ADDRESS_MODE t) static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t)
{ {
return (enum wined3d_texture_address)t; return (enum wined3d_texture_address)t;
} }
static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d10core(enum D3D10_FILTER f) static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d11(enum D3D11_FILTER f)
{ {
if (f & D3D10_FILTER_MIP_MASK) if (D3D11_DECODE_MIP_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR; return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT; return WINED3D_TEXF_POINT;
} }
static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d10core(enum D3D10_FILTER f) static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d11(enum D3D11_FILTER f)
{ {
if (f & D3D10_FILTER_MAG_MASK) if (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR; return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT; return WINED3D_TEXF_POINT;
} }
static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d10core(enum D3D10_FILTER f) static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d11(enum D3D11_FILTER f)
{ {
if (f & D3D10_FILTER_MIN_MASK) if (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
return WINED3D_TEXF_LINEAR; return WINED3D_TEXF_LINEAR;
return WINED3D_TEXF_POINT; return WINED3D_TEXF_POINT;
} }
static BOOL wined3d_texture_compare_from_d3d10core(enum D3D10_FILTER f) static BOOL wined3d_texture_compare_from_d3d11(enum D3D11_FILTER f)
{ {
return f & D3D10_FILTER_COMPARE_MASK; return D3D11_DECODE_IS_COMPARISON_FILTER(f);
} }
static enum wined3d_cmp_func wined3d_cmp_func_from_d3d10core(D3D10_COMPARISON_FUNC f) static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f)
{ {
return (enum wined3d_cmp_func)f; return (enum wined3d_cmp_func)f;
} }
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device, HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
const D3D10_SAMPLER_DESC *desc) const D3D11_SAMPLER_DESC *desc)
{ {
struct wined3d_sampler_desc wined3d_desc; struct wined3d_sampler_desc wined3d_desc;
HRESULT hr; HRESULT hr;
@ -1155,19 +1153,19 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
wined3d_private_store_init(&state->private_store); wined3d_private_store_init(&state->private_store);
state->desc = *desc; state->desc = *desc;
wined3d_desc.address_u = wined3d_texture_address_from_d3d10core(desc->AddressU); wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU);
wined3d_desc.address_v = wined3d_texture_address_from_d3d10core(desc->AddressV); wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV);
wined3d_desc.address_w = wined3d_texture_address_from_d3d10core(desc->AddressW); wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW);
memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color)); memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d10core(desc->Filter); wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter);
wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d10core(desc->Filter); wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter);
wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d10core(desc->Filter); wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter);
wined3d_desc.lod_bias = desc->MipLODBias; wined3d_desc.lod_bias = desc->MipLODBias;
wined3d_desc.min_lod = desc->MinLOD; wined3d_desc.min_lod = desc->MinLOD;
wined3d_desc.max_lod = desc->MaxLOD; wined3d_desc.max_lod = desc->MaxLOD;
wined3d_desc.max_anisotropy = desc->Filter & D3D10_FILTER_ANISO_MASK ? desc->MaxAnisotropy : 1; wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1;
wined3d_desc.compare = wined3d_texture_compare_from_d3d10core(desc->Filter); wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter);
wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d10core(desc->ComparisonFunc); wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc);
wined3d_desc.srgb_decode = FALSE; wined3d_desc.srgb_decode = FALSE;
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler))) if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))